view pytouhou/ui/opengl/sprite.pxd @ 552:aad758aef26d

Don’t store framerate limit in the Window while it already is in the Clock.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 27 May 2014 19:25:33 +0200
parents 53fa73932e9a
children
line wrap: on
line source

from pytouhou.game.sprite cimport Sprite

cdef struct RenderingData:
    float pos[12]
    float left, right, bottom, top
    unsigned char color[4]
    long key

cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
cdef void render_sprite(Sprite sprite) nogil