Mercurial > touhou
view README @ 596:ab131d04987d
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 25 Oct 2014 18:49:41 +0200 |
parents | 98380e4a0ee5 |
children | d6ead6f0ba80 |
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About this project: ------------------- This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD), a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002. Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability. Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation. Dependencies: ------------- Running: * Python2 (>= 2.6) * Cython * A working OpenGL driver * libepoxy * SDL2 * SDL2_image, SDL2_mixer, SDL2_ttf * A TTF font file, placed as “font.ttf” in the game directory. Building sample data: * thtk (http://code.google.com/p/thtk/) Documentation: -------------- The code should be sufficiently documented for anyone interested to learn how the EoSD engine work, but additional documentation is available at: http://pytouhou.linkmauve.fr/ Contact: -------- You are welcome to join us at <xmpp:touhou@muc.linkmauve.fr> on jabber!