Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 515:b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 06 Dec 2013 19:02:42 +0100 |
parents | 5e3e0b09a531 |
children | b18f0bd30ad0 |
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from pytouhou.lib.opengl cimport GLuint from .renderer cimport Renderer cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef unsigned short blendfunc, nb_vertices cdef Vertex *vertex_buffer cdef unsigned int use_fixed_pipeline, vbo cdef object background cdef void render_background(self) except * cdef void load(self, background, Renderer renderer) except *