Mercurial > touhou
view pytouhou/utils/vector.pyx @ 443:cae83b963695
Make pytouhou.game.effect an extension type.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 17 Aug 2013 02:36:05 +0200 |
parents | cb5c68598ab0 |
children | 7f016dfbdfb1 |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from libc.math cimport sqrt cdef class Vector: def __init__(self, float x, float y, float z): self.x = x self.y = y self.z = z cdef Vector sub(self, Vector other): cdef float x, y, z x = self.x - other.x y = self.y - other.y z = self.z - other.z return Vector(x, y, z) cdef Vector cross(Vector vec1, Vector vec2): return Vector(vec1.y * vec2.z - vec2.y * vec1.z, vec1.z * vec2.x - vec2.z * vec1.x, vec1.x * vec2.y - vec2.x * vec1.y) cdef float dot(Vector vec1, Vector vec2): return vec1.x * vec2.x + vec2.y * vec1.y + vec1.z * vec2.z cdef Vector normalize(Vector vec): cdef float normal normal = 1 / sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) return Vector(vec.x * normal, vec.y * normal, vec.z * normal)