Mercurial > touhou
view pytouhou/utils/vector.pyx @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | 7f016dfbdfb1 |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from libc.math cimport sqrt cimport cython cdef Vector sub(Vector vec1, Vector vec2): return Vector(vec1.x - vec2.x, vec1.y - vec2.y, vec1.z - vec2.z) cdef Vector cross(Vector vec1, Vector vec2): return Vector(vec1.y * vec2.z - vec2.y * vec1.z, vec1.z * vec2.x - vec2.z * vec1.x, vec1.x * vec2.y - vec2.x * vec1.y) cdef float dot(Vector vec1, Vector vec2) nogil: return vec1.x * vec2.x + vec2.y * vec1.y + vec1.z * vec2.z @cython.cdivision(True) cdef Vector normalize(Vector vec): cdef float normal normal = 1 / sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) return Vector(vec.x * normal, vec.y * normal, vec.z * normal)