Mercurial > touhou
view pytouhou/game/effect.pyx @ 631:cd8a2baf468c
Move Particle to its own module, to not pollute pytouhou.game.effect.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 05 May 2015 14:49:22 +0200 |
parents | e35bef07290d |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite cimport Sprite from pytouhou.vm import ANMRunner cdef class Effect(Element): def __init__(self, pos, index, anm): Element.__init__(self, pos) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) cpdef update(self): if self.anmrunner is not None and not self.anmrunner.run_frame(): self.anmrunner = None if self.sprite is not None: if self.sprite.removed: self.sprite = None self.removed = True