Mercurial > touhou
graph
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Move Particle to its own module, to not pollute pytouhou.game.effect.2015-05-05, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.2015-05-05, by Emmanuel Gil Peyrot
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Use the current revision as the version number.2015-05-05, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.2015-04-19, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.2015-03-05, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.2015-04-09, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.2015-04-08, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.2015-04-08, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.2015-04-08, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.2015-04-08, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.2015-04-02, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.2015-04-01, by Emmanuel Gil Peyrot
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.2015-03-31, by Emmanuel Gil Peyrot
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!2015-03-30, by Emmanuel Gil Peyrot
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.2015-03-28, by Emmanuel Gil Peyrot
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Remove every case where an exception could be silently eaten by a cdef function.2015-03-28, by Emmanuel Gil Peyrot
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)2015-03-28, by Emmanuel Gil Peyrot
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Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.2015-03-26, by Emmanuel Gil Peyrot
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Add back a GL_QUADS path for legacy applications.2014-12-21, by Emmanuel Gil Peyrot
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Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.2014-12-21, by Emmanuel Gil Peyrot
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Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.2014-12-21, by Emmanuel Gil Peyrot
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Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.2014-11-26, by Emmanuel Gil Peyrot
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Actually compile under 3.x feature level.2014-11-26, by Emmanuel Gil Peyrot
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Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.2014-11-26, by Emmanuel Gil Peyrot
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Mention Python 3 in the README…2014-11-11, by Thibaut Girka
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Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources2014-11-11, by Thibaut Girka
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Display the traceback on module load error.2014-11-04, by Emmanuel Gil Peyrot
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Don’t crash when a sound file isn’t present in the resources.2014-10-25, by Emmanuel Gil Peyrot
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Make sample data build again.2014-10-25, by Emmanuel Gil Peyrot
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Add a sample character.2014-10-25, by Emmanuel Gil Peyrot
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Add a sample Python ECL.2014-10-25, by Emmanuel Gil Peyrot
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Add a sample game.2014-10-25, by Emmanuel Gil Peyrot
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Don’t hardcode the available games and interfaces, and relocation them.2014-10-25, by Emmanuel Gil Peyrot
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Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.2014-10-19, by Emmanuel Gil Peyrot
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Make frameskip actually skip the rendering part, not just the buffer swap.2014-10-18, by Emmanuel Gil Peyrot
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Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.2014-10-16, by Emmanuel Gil Peyrot
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Add the screenshot feature, using P or Home like the original game.2014-04-23, by Emmanuel Gil Peyrot
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Make the SDLError exception class automatically call SDL_GetError().2014-10-15, by Emmanuel Gil Peyrot
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Switch to Python 3.x instead of 2.7.2014-09-30, by Emmanuel Gil Peyrot
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Add a frameskip option, and use swap interval to implement it.2014-10-10, by Emmanuel Gil Peyrot
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Prevent a traceback when we call Window.run without a runner set.2014-10-08, by Emmanuel Gil Peyrot
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Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.2014-10-08, by Emmanuel Gil Peyrot
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Use primitive-restart to lower the size of our ibo, if supported.2014-10-08, by Emmanuel Gil Peyrot
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.2014-10-08, by Emmanuel Gil Peyrot
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Use libepoxy to discover the actual GL version we are using, and available extensions.2014-10-05, by Emmanuel Gil Peyrot
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Don’t call gl*DebugGroup if it isn’t exposed by the driver.2014-10-05, by Emmanuel Gil Peyrot
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Fix a compilation issue on Cython 0.20.2014-09-07, by Emmanuel Gil Peyrot
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Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.2014-09-04, by Emmanuel Gil Peyrot
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Add grouping for OpenGL calls, making traces much more readable.2014-08-17, by Emmanuel Gil Peyrot
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Make Runner.update callable from Python code.2014-08-04, by Emmanuel Gil Peyrot
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Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.2014-08-06, by Emmanuel Gil Peyrot
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Allow setup.py to be called without arguments.2014-08-12, by Emmanuel Gil Peyrot
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Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.2014-07-26, by Emmanuel Gil Peyrot
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Give extra lives to the player once she has reached a certain score, and increment the default score on continue.2014-07-26, by Emmanuel Gil Peyrot
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Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.2014-07-25, by Emmanuel Gil Peyrot
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Include the Glade file in the main package on install.2014-07-09, by Emmanuel Gil Peyrot