Mercurial > touhou
view pytouhou/game/lasertype.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 8038f1957b71 |
children |
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cdef class LaserType: cdef long anim_index, launch_sprite_idx cdef tuple launch_anim_offsets cdef object anm