Mercurial > touhou
view pytouhou/ui/sdl/texture.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | b39ad30c6620 |
children | b895ed2de71f |
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#from pytouhou.lib.sdl cimport Font from pytouhou.lib.sdl cimport Surface, Window cdef class TextureManager: cdef object loader cdef Window window cdef void load(self, dict anms) except * cdef load_texture(self, Surface texture) #cdef class FontManager: # cdef Font font # cdef object renderer, texture_class # # cdef load(self, list labels)