Mercurial > touhou
view pytouhou/utils/interpolator.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | d778db08190f |
children | 53fa73932e9a |
line wrap: on
line source
cdef class Interpolator: cdef unsigned long start_frame, end_frame, _frame cdef long _length cdef double *_values, *start_values, *end_values cdef object _formula cpdef set_interpolation_start(self, unsigned long frame, tuple values) cpdef set_interpolation_end(self, unsigned long frame, tuple values) cpdef set_interpolation_end_frame(self, unsigned long end_frame) cpdef set_interpolation_end_values(self, tuple values) cpdef update(self, unsigned long frame)