Mercurial > touhou
view pytouhou/utils/vector.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 7f016dfbdfb1 |
children |
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cdef struct Vector: float x, y, z cdef Vector sub(Vector vec1, Vector vec2) cdef Vector cross(Vector vec1, Vector vec2) cdef float dot(Vector vec1, Vector vec2) nogil cdef Vector normalize(Vector vec)