view README @ 163:ee0bbde02c48

Implement player bullets in Bullet.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 16 Oct 2011 07:41:26 -0700
parents fab7ad2f0d8b
children 88361534c77e
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About this project:
-------------------

This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD),
a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002.
Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability.
Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation.



Dependencies:
-------------

Running:
    * Python2 (>= 2.6)
    * Cython
    * Pyglet


Building sample data:
    * thtk (http://code.google.com/p/thtk/)



Documentation:
--------------

The code should be sufficiently documented for anyone interested to learn how the EoSD engine work,
but additional documentation is available at:
http://linkmauve.fr/doc/touhou/