Mercurial > touhou
view pytouhou/ui/opengl/background.pxd @ 550:f1be00de4b3f
Use the correct division factor for player bullets’ cancellation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 26 May 2014 00:20:26 +0200 |
parents | b18f0bd30ad0 |
children | 94725968dabb |
line wrap: on
line source
from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei from .renderer cimport Renderer cdef struct Vertex: float x, y, z float u, v unsigned char r, g, b, a cdef class BackgroundRenderer: cdef GLuint texture cdef GLsizei nb_indices cdef unsigned int use_fixed_pipeline # For modern GL. cdef GLuint vbo, ibo # For fixed pipeline. cdef Vertex *vertex_buffer cdef GLushort *indices cdef void render_background(self) except * cdef void load(self, background, Renderer renderer) except *