Mercurial > touhou
view pytouhou/game/eclrunner.py @ 28:f405b947624d
Massive sprite updating/matrix handling optimizations
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 12 Aug 2011 21:40:26 +0200 |
parents | 93aa1b55d97c |
children | e3ba2fa966f6 |
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from struct import unpack class ECLRunner(object): def __init__(self, ecl, sub, frame=0, instruction_pointer=0, implementation=None): self.ecl = ecl self.labels = {} self.implementation = {4: ('HHI', self.set_label), 3: ('IHHHH', self.goto)} if implementation: self.implementation.update(implementation) self.sub = sub self.frame = frame self.instruction_pointer = instruction_pointer def set_label(self, label, unknown, count): assert unknown == 0xffff self.labels[label] = (self.sub, self.instruction_pointer, count) def goto(self, frame, unknown1, unknown2, label, unknown3): try: sub, instruction_pointer, count = self.labels[label] except KeyError: pass else: count -= 1 if count: self.labels[label] = sub, instruction_pointer, count else: del self.labels[label] self.frame = frame self.sub, self.instruction_pointer = sub, instruction_pointer def update(self): frame = self.frame while frame <= self.frame: try: frame, instr_type, rank_mask, param_mask, args = self.ecl.subs[self.sub][self.instruction_pointer] except IndexError: break #TODO: script ended, destroy enemy if frame == self.frame: try: format, callback = self.implementation[instr_type] except KeyError: print('Warning: unhandled opcode %d!' % instr_type) #TODO else: callback(*unpack('<' + format, args)) if frame <= self.frame: self.instruction_pointer += 1 self.frame += 1