Mercurial > touhou
view pytouhou/game/enemy.pxd @ 650:f6bfc9e6dab0
Add an ECL parser.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 08 Aug 2019 17:03:00 +0200 |
parents | a6af3ff86612 |
children |
line wrap: on
line source
from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.game.player cimport Player from pytouhou.utils.interpolator cimport Interpolator cdef class Callback: cdef function cdef public tuple args # XXX: public only for ECL’s copy_callbacks. cpdef enable(self, function, tuple args) cpdef disable(self) cpdef fire(self) cdef class Enemy(Element): cdef public double z, angle, speed, rotation_speed, acceleration cdef public long _type, bonus_dropped, die_score, frame, life, death_flags, current_laser_id, low_life_trigger, timeout, remaining_lives, bullet_launch_interval, bullet_launch_timer, death_anim, direction, update_mode cdef public bint visible, was_visible, touchable, collidable, damageable, boss, automatic_orientation, delay_attack cdef public tuple difficulty_coeffs, extended_bullet_attributes, bullet_attributes, bullet_launch_offset, movement_dependant_sprites, screen_box cdef public Callback death_callback, boss_callback, low_life_callback, timeout_callback cdef public dict laser_by_id cdef public list aux_anm cdef public Interpolator interpolator, speed_interpolator cdef public object _anms, process cdef Game _game cdef double[2] hitbox_half_size cpdef play_sound(self, index) cpdef set_hitbox(self, double width, double height) cpdef set_bullet_attributes(self, type_, anim, sprite_idx_offset, unsigned long bullets_per_shot, unsigned long number_of_shots, double speed, double speed2, launch_angle, angle, flags) cpdef set_bullet_launch_interval(self, long value, unsigned long start=*) cpdef fire(self, offset=*, bullet_attributes=*, tuple launch_pos=*) cpdef new_laser(self, unsigned long variant, laser_type, sprite_idx_offset, double angle, speed, start_offset, end_offset, max_length, width, start_duration, duration, end_duration, grazing_delay, grazing_extra_duration, unknown, tuple offset=*) cpdef Player select_player(self, list players=*) cpdef double get_angle(self, Element target, tuple pos=*) except 42 cpdef set_anim(self, index) cdef bint die_anim(self) except True cdef bint drop_particles(self, long number, long color) except True cpdef set_aux_anm(self, long number, long index) cpdef set_pos(self, double x, double y, double z) cpdef move_to(self, unsigned long duration, double x, double y, double z, formula) cpdef stop_in(self, unsigned long duration, formula) cpdef set_boss(self, bint enable) cdef bint is_visible(self, long screen_width, long screen_height) except -1 cdef bint check_collisions(self) except True cdef bint handle_callbacks(self) except True cdef bint update(self) except True