view pytouhou/ui/sdl/sprite.pxd @ 543:fb837b32c3dd

Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 10 May 2014 23:40:13 +0200
parents dacdcca59b66
children
line wrap: on
line source

from pytouhou.game.sprite cimport Sprite

cdef struct RenderingData:
    int x, y, width, height
    float left, right, bottom, top
    unsigned char r, g, b, a
    long blendfunc
    float rotation
    bint flip

cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
cdef void render_sprite(Sprite sprite) nogil