Mercurial > touhou
view pytouhou/lib/gui.pyx @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | 80687f258001 |
children |
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# Events EXIT = 1 PAUSE = 2 SCREENSHOT = 3 RESIZE = 4 FULLSCREEN = 5 DOWN = 6 # Possible keystates. SHOOT = 1 BOMB = 2 FOCUS = 4 # ?? UP = 16 DOWN = 32 LEFT = 64 RIGHT = 128 SKIP = 256 class Error(Exception): pass cdef class Window: cdef void create_gl_context(self) except *: pass cdef void present(self) nogil: pass cdef void set_window_size(self, int width, int height) nogil: pass cdef void set_swap_interval(self, int interval) except *: pass cdef list get_events(self): return [] cdef int get_keystate(self) nogil: return 0 cdef void toggle_fullscreen(self) nogil: pass