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Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents dbe2ddca4a8b
children
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[package]
name = "touhou-runners"
version = "0.1.0"
authors = ["Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>"]
edition = "2018"
description = "Runners for Touhou games"
homepage = "https://pytouhou.linkmauve.fr"
license = "GPL-3.0-or-later"

# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
touhou-formats = "*"
touhou-interpreters = "*"
touhou-utils = "*"
image = { version = "0.24", default-features = false, features = ["png", "jpeg"] }
luminance = "0.39"
luminance-glfw = { version = "0.12", default-features = false, features = ["log-errors"] }
luminance-derive = "0.5"
ears = "0.8"