Mercurial > touhou
graph
-
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
-
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
-
Minor changes to the setup script2011-12-05, by Thibaut Girka
-
Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
-
Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
-
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
-
Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
-
Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
-
Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
-
Make death animation closer to the original2011-11-25, by Thibaut Girka
-
Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
-
Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
-
Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
-
Minor refactoring2011-11-05, by Thibaut Girka
-
Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
-
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
-
Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
-
Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
-
Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
-
Batch more sprites!2011-10-31, by Thibaut Girka
-
Fix orbs' original position2011-10-31, by Thibaut Girka
-
Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
-
Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
-
Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
-
Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
-
Fix ECL function calls... again2011-10-29, by Thibaut Girka
-
Fix ECL function calls2011-10-28, by Thibaut Girka
-
Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
-
Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
-
Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
-
Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
-
Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
-
Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
-
Implement replays.2011-10-27, by Emmanuel Gil Peyrot
-
Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
-
Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
-
When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
-
Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
-
(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
-
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
-
Freeze time during spellcards2011-10-23, by Thibaut Girka
-
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
-
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
-
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
-
Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
-
Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
-
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
-
Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
-
Implement player death.2011-10-21, by Emmanuel Gil Peyrot
-
Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
-
Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
-
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot
-
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.2011-10-18, by Emmanuel Gil Peyrot
-
Fix default death animation.2011-10-18, by Emmanuel Gil Peyrot
-
Better enemy death, with animation and (hopefully) correct flags handling.2011-10-18, by Emmanuel Gil Peyrot
-
Implement item dropping by enemies.2011-10-18, by Emmanuel Gil Peyrot
-
Implement player bullets rendering and updating.2011-10-16, by Emmanuel Gil Peyrot
-
Implement player bullets in Bullet.2011-10-16, by Emmanuel Gil Peyrot
-
Add character choosing in CLI.2011-10-16, by Emmanuel Gil Peyrot
-
Add bullet cancel anim support2011-10-11, by Thibaut Girka
-
Clean up bullets when starting a spellcard2011-10-11, by Thibaut Girka
-
Remove remaining pop_enemy/new_enemy mess2011-10-10, by Thibaut Girka
-
Minor cleanup2011-10-10, by Thibaut Girka
-
Remove half of the new_enemy/pop_enemy mess.2011-10-10, by Thibaut Girka
-
Rename a few functions, move a few things around...2011-10-10, by Thibaut Girka
-
Implement two new instructions.2011-10-09, by Emmanuel Gil Peyrot
-
Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
-
Add falling items.2011-10-09, by Emmanuel Gil Peyrot
-
Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
-
Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
-
Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
-
Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
-
Work around a bug in nouveau2011-10-04, by Thibaut Girka
-
Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
-
Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
-
Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
-
Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
-
Add max bullets limit2011-09-25, by Thibaut Girka
-
Simple collision detection2011-09-25, by Thibaut Girka
-
Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
-
Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
-
Add EoSD's hitboxes2011-09-25, by Thibaut Girka
-
Fix player hitboxes2011-09-25, by Thibaut Girka
-
Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
-
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
-
Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot
-
Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
-
Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
-
Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
-
Use Cython, improve performances!2011-09-11, by Thibaut Girka
-
Introduce characters!2011-09-10, by Thibaut Girka
-
Fix potential crash2011-09-10, by Thibaut Girka
-
Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka
-
Fix bullets2011-09-10, by Thibaut Girka
-
Fix a rendering bug2011-09-10, by Thibaut Girka
-
Small refactoring and massive performance improvements2011-09-10, by Thibaut Girka
-
Fix a few things with special bullet flags2011-09-10, by Thibaut Girka
-
Various optimizations2011-09-10, by Thibaut Girka
-
Add support for launch animations! (Warning: slow :()2011-09-09, by Thibaut Girka
-
More impressive data, use a wider range of things, and document things!2011-09-09, by Thibaut Girka
-
Small refactoring and massive performance improvement2011-09-08, by Thibaut Girka
-
Switch from pygame + PyOpenGL to pyglet2011-09-07, by Thibaut Girka
-
Fix std parsing2011-09-07, by Thibaut Girka
-
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes2011-09-07, by Thibaut Girka
-
Welcome self-sufficient data!2011-09-07, by Thibaut Girka
-
Add sample data2011-09-06, by Thibaut Girka
-
Fix special bullet function/flags handling2011-09-06, by Thibaut Girka
-
Minor changes2011-09-06, by Thibaut Girka
-
Add writing support to pytouhou.formats.ecl!2011-09-06, by Thibaut Girka
-
Fix a few, minor things2011-09-06, by Thibaut Girka
-
Add writing support to pytouhou.formats.std!2011-09-06, by Thibaut Girka
-
Implement bullet_launch_offset thing2011-09-06, by Thibaut Girka
-
Move everything graphical to pytouhou.opengl!2011-09-05, by Thibaut Girka
-
(almost) implement Cirno's freezing spellcard2011-09-05, by Thibaut Girka
-
Minor refactoring2011-09-05, by Thibaut Girka
-
A few changes in the execution order to match 102h.exe2011-09-05, by Thibaut Girka
-
Implement ECL instruction 75 in the same exact way as 102h.exe2011-09-05, by Thibaut Girka
-
Fix boss callback, handle a few more callbacks2011-09-04, by Thibaut Girka
-
Handle variables in ECL instruction 822011-09-04, by Thibaut Girka
-
Disable debug-level logging2011-09-04, by Thibaut Girka