Mercurial > touhou
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Increase player's power stats during skipped frames in boss rush mode.Wed, 04 Jul 2012 22:52:02 +0200, by Thibaut Girka
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Implement continues when the lives fall bellow 0.Wed, 04 Jul 2012 21:38:00 +0200, by Emmanuel Gil Peyrot
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Print an error when all the needed files aren’t present.Wed, 04 Jul 2012 18:08:57 +0200, by Emmanuel Gil Peyrot
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Skip dialogs in the boss rush mode, and make boss rush skipping fasterSun, 01 Jul 2012 18:07:33 +0200, by Thibaut Girka
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Fix MSG skipping.Sun, 01 Jul 2012 18:06:11 +0200, by Thibaut Girka
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Fix bullet cancellation and removalSun, 01 Jul 2012 11:43:38 +0200, by Thibaut Girka
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Add options to set FPS limit and disable double bufferingSun, 01 Jul 2012 01:07:41 +0200, by Thibaut Girka
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Prevent story mode in easy to go beyond stage 5.Sat, 30 Jun 2012 20:50:37 +0200, by Emmanuel Gil Peyrot
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Add a boss rush modeSat, 30 Jun 2012 20:10:45 +0200, by Thibaut Girka
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Add the story mode.Sat, 30 Jun 2012 19:37:21 +0200, by Emmanuel Gil Peyrot
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Add a GameRunner.load_game method to allow level changes.Sat, 30 Jun 2012 13:02:24 +0200, by Thibaut Girka
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Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usageSun, 24 Jun 2012 17:00:07 +0200, by Thibaut Girka
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Fix some replay synchronization issues and update the TODO.Thu, 21 Jun 2012 19:59:41 +0200, by Emmanuel Gil Peyrot
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Display the text when collecting an item.Thu, 21 Jun 2012 15:01:25 +0200, by Emmanuel Gil Peyrot
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Add a very simple music player, for testing purpose.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
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Add music support for >PCB.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
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Fix music loopingMon, 18 Jun 2012 21:16:40 +0200, by Thibaut Girka
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Display lives and bombs.Wed, 13 Jun 2012 22:53:57 +0200, by Thibaut Girka
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Give a better interface for text handling.Thu, 24 May 2012 20:23:57 +0200, by Thibaut Girka
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Implement music playback.Wed, 13 Jun 2012 15:29:43 +0200, by Emmanuel Gil Peyrot
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Cancel the bullets when a boss is killed and transfer them to the score.Wed, 23 May 2012 19:33:17 +0200, by Emmanuel Gil Peyrot
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Use Enemy.die_score.Thu, 17 May 2012 14:19:00 +0200, by Emmanuel Gil Peyrot
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Move callbacks handling inside Enemy.Thu, 17 May 2012 14:15:19 +0200, by Emmanuel Gil Peyrot
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Add a TODO list.Tue, 15 May 2012 03:26:52 +0200, by Emmanuel Gil Peyrot
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Fix a bug with ECL instruction 96, and fix overall ECL handling.Thu, 29 Mar 2012 21:18:35 +0200, by Thibaut Girka
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Add out-of-screen item indicators.Fri, 23 Mar 2012 16:27:07 +0100, by Thibaut Girka
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Fix Sakuya's daggers in stage 6.Wed, 14 Mar 2012 19:27:39 +0100, by Thibaut Girka
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Implement hardcoded function 9.Wed, 14 Mar 2012 19:07:15 +0100, by Thibaut Girka
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Fix Remilia's “Red Magic”.Wed, 14 Mar 2012 19:05:23 +0100, by Thibaut Girka
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Fix angle between salves of circle-distributed bullets.Wed, 14 Mar 2012 19:02:45 +0100, by Thibaut Girka
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Implement hardcoded function 11.Wed, 14 Mar 2012 17:00:43 +0100, by Thibaut Girka
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Implement Remilia's laser webs.Wed, 14 Mar 2012 11:28:15 +0100, by Thibaut Girka
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Fix difficulty modifiers within spellcards.Tue, 13 Mar 2012 20:02:01 +0100, by Thibaut Girka
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Minor refactoringTue, 13 Mar 2012 19:52:42 +0100, by Thibaut Girka
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Rename a few attributes/methods to make a little more sense.Tue, 13 Mar 2012 19:18:14 +0100, by Thibaut Girka
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Minor cleanupTue, 13 Mar 2012 18:45:43 +0100, by Thibaut Girka
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Update attribute names to reflect the actual interface.Tue, 13 Mar 2012 18:38:14 +0100, by Thibaut Girka
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Add score/effective_score distinction and prepare for highscore handling.Sat, 10 Mar 2012 20:37:15 +0100, by Thibaut Girka
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Fix ECL instruction 119.Sat, 10 Mar 2012 20:31:49 +0100, by Thibaut Girka
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Avoid segfaults in the unlikely case a huge number of sprites is rendered.Sat, 10 Mar 2012 20:30:55 +0100, by Thibaut Girka
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Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot
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Implemented Sakuya's time stop.Fri, 09 Mar 2012 21:43:33 +0100, by Elias Boutaleb
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Improve heuristic to filter out non-game exes (like custom.exe).Tue, 06 Mar 2012 18:58:41 +0100, by Thibaut Girka
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Fix relative path handling and os-specific path separators.Tue, 06 Mar 2012 17:45:14 +0100, by Thibaut Girka
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Implement hardcoded function 8 for Remilia.Fri, 02 Mar 2012 09:38:35 +0100, by Emmanuel Gil Peyrot
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Fix Remilia’s bat form.Thu, 01 Mar 2012 19:44:35 +0100, by Emmanuel Gil Peyrot
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Add player lasers for MarisaB.Tue, 21 Feb 2012 14:28:38 +0100, by Emmanuel Gil Peyrot
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Implement laser collision.Mon, 20 Feb 2012 18:58:07 +0100, by Thibaut Girka
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Add TH6 score.dat support.Fri, 17 Feb 2012 21:19:57 +0100, by Thibaut Girka
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Refactor a bit and fix Rumia's disparition.Wed, 15 Feb 2012 19:20:06 +0100, by Thibaut Girka
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Display lasers' “launch anim”.Wed, 15 Feb 2012 18:37:52 +0100, by Thibaut Girka
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Fix launch_anim_offsets.Wed, 15 Feb 2012 15:57:15 +0100, by Thibaut Girka
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Make anmviewer work with newest anmwrapper.Mon, 13 Feb 2012 12:00:57 +0100, by Emmanuel Gil Peyrot
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Fix Patchouly's Royal Flare.Sun, 12 Feb 2012 18:09:56 +0100, by Thibaut Girka
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Implement dialogs (MSG files).Sun, 12 Feb 2012 16:06:03 +0100, by Emmanuel Gil Peyrot
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Document some AnmWrapper related functions.Sun, 12 Feb 2012 15:51:00 +0100, by Thibaut Girka
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Fix time stop handling.Sun, 12 Feb 2012 15:50:32 +0100, by Thibaut Girka
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Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.Sun, 12 Feb 2012 02:09:16 +0100, by Thibaut Girka
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Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.Sat, 11 Feb 2012 16:43:54 +0100, by Thibaut Girka
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Fix bullet spawning along lasers.Fri, 10 Feb 2012 11:01:11 +0100, by Thibaut Girka
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Fix ANM interpolators.Wed, 08 Feb 2012 19:56:56 +0100, by Thibaut Girka
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Fix sprite rotation/translation.Wed, 08 Feb 2012 18:43:39 +0100, by Thibaut Girka
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Fix generation of bullets/items position from lasers.Mon, 06 Feb 2012 19:38:54 +0100, by Thibaut Girka
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Fix initial laser offset.Mon, 06 Feb 2012 19:17:46 +0100, by Thibaut Girka
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Fix spellcard number 0.Sun, 05 Feb 2012 23:45:41 +0100, by Thibaut Girka
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Implement hardcoded function 14 used by spellcard “Lævateinn”.Sun, 05 Feb 2012 23:43:12 +0100, by Thibaut Girka
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Partially implement lasers.Sun, 05 Feb 2012 23:41:55 +0100, by Thibaut Girka
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Partially implement hardcoded function 16, used for QED: ripples of 495 yearsTue, 24 Jan 2012 23:26:53 +0100, by Thibaut Girka
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Fix timeout handlingTue, 24 Jan 2012 02:22:50 +0100, by Thibaut Girka
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Fix visibility handlingTue, 24 Jan 2012 00:56:31 +0100, by Thibaut Girka
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Partially fix some of Flandre's spellcards.Tue, 24 Jan 2012 00:19:23 +0100, by Thibaut Girka
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Fix set_visible.Mon, 23 Jan 2012 23:00:55 +0100, by Thibaut Girka
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Fix callback handling and damage dealing.Mon, 23 Jan 2012 23:00:42 +0100, by Thibaut Girka
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Fix Sakuya's bouncing knivesMon, 23 Jan 2012 22:04:40 +0100, by Thibaut Girka
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Implement ECL’s 3rd hardcoded function.Mon, 23 Jan 2012 19:01:04 +0100, by Emmanuel Gil Peyrot
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Use better defaults for player, and start the stage as if in practice mode.Mon, 23 Jan 2012 02:04:13 +0100, by Emmanuel Gil Peyrot
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Homogenise score increase in item collection, in prevision for text handling.Sun, 15 Jan 2012 19:39:01 +0100, by Emmanuel Gil Peyrot
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Add support for reading from a directory instead of a PBG3 (for debugging purposes).Mon, 23 Jan 2012 01:40:07 +0100, by Thibaut Girka
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Automatically search data files using different names.Mon, 23 Jan 2012 00:58:03 +0100, by Thibaut Girka
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Add heuristics to extract character data from the demo .exe.Mon, 23 Jan 2012 00:03:06 +0100, by Thibaut Girka
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Implement bullet flags 1024 and 2048 (bouncing bullet).Sun, 22 Jan 2012 22:38:58 +0100, by Thibaut Girka
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Minor performance improvement.Sun, 22 Jan 2012 22:08:36 +0100, by Thibaut Girka
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Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.Sun, 22 Jan 2012 22:03:57 +0100, by Thibaut Girka
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Switch Bullet to Cython to improve performances.Sun, 22 Jan 2012 21:54:07 +0100, by Thibaut Girka
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Refactor pytouhou.game.bullet.Sun, 22 Jan 2012 21:41:18 +0100, by Thibaut Girka
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Fix bullet removal condition.Sun, 22 Jan 2012 19:47:40 +0100, by Thibaut Girka
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Preload textures to avoid slowdowns during gameplaySun, 22 Jan 2012 18:03:47 +0100, by Thibaut Girka
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Fix initial bullet speedSun, 22 Jan 2012 17:42:44 +0100, by Thibaut Girka
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Improve data reading perfsSun, 22 Jan 2012 15:54:51 +0100, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.Sun, 22 Jan 2012 14:24:38 +0100, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)Sun, 22 Jan 2012 11:39:29 +0100, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.Sat, 21 Jan 2012 21:14:24 +0100, by Thibaut Girka
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Use the correct animation for player death.Sat, 21 Jan 2012 21:03:53 +0100, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.Sun, 15 Jan 2012 18:09:25 +0100, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.Sun, 15 Jan 2012 15:22:26 +0100, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 24Mon, 02 Jan 2012 18:46:55 +0100, by Thibaut Girka
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Drop the correct amount of power with 119.Sat, 31 Dec 2011 02:25:06 +0100, by Emmanuel Gil Peyrot
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Update sprite's property even while waitingMon, 02 Jan 2012 15:54:19 +0100, by Thibaut Girka
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.Mon, 02 Jan 2012 15:46:29 +0100, by Emmanuel Gil Peyrot
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Add support for multiple-file anms to anmviewer, add feature to force acceptance of translationsSun, 01 Jan 2012 23:52:53 +0100, by Thibaut Girka
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24Sun, 01 Jan 2012 23:51:01 +0100, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+FxSun, 01 Jan 2012 21:12:50 +0100, by Thibaut Girka
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Fix ANM interruptsSun, 01 Jan 2012 20:23:00 +0100, by Thibaut Girka
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Add an anmviewer script.Sun, 01 Jan 2012 19:51:34 +0100, by Emmanuel Gil Peyrot
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Implement ANM0 interruptsSun, 01 Jan 2012 19:47:34 +0100, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.Sat, 31 Dec 2011 16:31:10 +0100, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
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Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
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Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for nowFri, 30 Dec 2011 19:10:49 +0100, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.Fri, 30 Dec 2011 18:37:06 +0100, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
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Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.Mon, 19 Dec 2011 20:29:30 +0100, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.Sun, 18 Dec 2011 21:23:51 +0100, by Thibaut Girka
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Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
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Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot