Mercurial > touhou
graph
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
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Fix ECL function calls... again2011-10-29, by Thibaut Girka
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Fix ECL function calls2011-10-28, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
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Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
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Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
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Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
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Implement replays.2011-10-27, by Emmanuel Gil Peyrot
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Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
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Freeze time during spellcards2011-10-23, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
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Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
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Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
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Implement player death.2011-10-21, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
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Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot