Mercurial > touhou
graph
-
Implement Remilia's laser webs.Wed, 14 Mar 2012 11:28:15 +0100, by Thibaut Girka
-
Fix difficulty modifiers within spellcards.Tue, 13 Mar 2012 20:02:01 +0100, by Thibaut Girka
-
Minor refactoringTue, 13 Mar 2012 19:52:42 +0100, by Thibaut Girka
-
Rename a few attributes/methods to make a little more sense.Tue, 13 Mar 2012 19:18:14 +0100, by Thibaut Girka
-
Minor cleanupTue, 13 Mar 2012 18:45:43 +0100, by Thibaut Girka
-
Update attribute names to reflect the actual interface.Tue, 13 Mar 2012 18:38:14 +0100, by Thibaut Girka
-
Add score/effective_score distinction and prepare for highscore handling.Sat, 10 Mar 2012 20:37:15 +0100, by Thibaut Girka
-
Fix ECL instruction 119.Sat, 10 Mar 2012 20:31:49 +0100, by Thibaut Girka
-
Avoid segfaults in the unlikely case a huge number of sprites is rendered.Sat, 10 Mar 2012 20:30:55 +0100, by Thibaut Girka
-
Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot
-
Implemented Sakuya's time stop.Fri, 09 Mar 2012 21:43:33 +0100, by Elias Boutaleb
-
Improve heuristic to filter out non-game exes (like custom.exe).Tue, 06 Mar 2012 18:58:41 +0100, by Thibaut Girka
-
Fix relative path handling and os-specific path separators.Tue, 06 Mar 2012 17:45:14 +0100, by Thibaut Girka
-
Implement hardcoded function 8 for Remilia.Fri, 02 Mar 2012 09:38:35 +0100, by Emmanuel Gil Peyrot