Mercurial > touhou
graph
-
Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
-
Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
-
Minor refactoring2011-11-05, by Thibaut Girka
-
Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
-
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
-
Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
-
Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
-
Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
-
Batch more sprites!2011-10-31, by Thibaut Girka
-
Fix orbs' original position2011-10-31, by Thibaut Girka
-
Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
-
Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
-
Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
-
Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot