Mercurial > touhou
graph
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Make the background use a single vbo and offsets, just like the 2D code.2013-02-12, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.2013-02-12, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.2013-02-06, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.2013-02-06, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.2013-02-06, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.2013-02-06, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.2013-02-06, by Emmanuel Gil Peyrot
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When merging RGB and alpha data, get the C arrays only at the start of the loop.2013-01-07, by Emmanuel Gil Peyrot
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Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.2013-01-07, by Emmanuel Gil Peyrot
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Use only half-size hitboxes for player.2012-11-12, by Emmanuel Gil Peyrot
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Add "explosion", instruction 118.2012-10-21, by Emmanuel Gil Peyrot
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Make particles behave as in the original game.2012-10-21, by Emmanuel Gil Peyrot
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Display something at the start of a stage.2012-10-20, by Emmanuel Gil Peyrot
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Cancel player lasers when she dies.2012-10-20, by Emmanuel Gil Peyrot