Tue, 12 Feb 2013 19:19:31 +0100 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
Tue, 12 Feb 2013 18:20:49 +0100 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
Wed, 06 Feb 2013 21:41:05 +0100 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
Wed, 06 Feb 2013 21:19:20 +0100 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|
Wed, 06 Feb 2013 21:01:45 +0100 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
|
Wed, 06 Feb 2013 20:57:16 +0100 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
|
Wed, 06 Feb 2013 19:55:54 +0100 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
|
Mon, 07 Jan 2013 22:06:02 +0100 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
|
Mon, 07 Jan 2013 21:13:32 +0100 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
|
Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
|
Sun, 21 Oct 2012 23:02:41 +0200 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
Sun, 21 Oct 2012 23:02:40 +0200 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
|
Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
|
Sat, 20 Oct 2012 20:44:12 +0200 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
|