Mercurial > touhou
graph
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Remove indirect access to Matrix values.2013-06-12, by Emmanuel Gil Peyrot
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Don’t render null-sized arrays of elements.2013-06-12, by Emmanuel Gil Peyrot
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Move ascii_wrapper to the interface, as it is game-dependent.2013-06-12, by Emmanuel Gil Peyrot
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Do the correct score calculation even when the enemy isn’t damageable.2013-06-09, by Emmanuel Gil Peyrot
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Add a --no-particles option to remove particles.2013-06-09, by Emmanuel Gil Peyrot
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Fix the --no-background option.2013-04-29, by Emmanuel Gil Peyrot
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Make the anmviewer use the programmable pipeline too.2013-03-24, by Emmanuel Gil Peyrot
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Add MoF’s hints support, and fix the Text timeout interface.2013-03-24, by Emmanuel Gil Peyrot
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Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.2013-02-17, by Emmanuel Gil Peyrot
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Add a version attribute to ANM0 and latest discovered instruction.2013-02-16, by Emmanuel Gil Peyrot
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Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.2013-02-14, by Emmanuel Gil Peyrot
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Add support for MoF’s hint format.2013-02-12, by Emmanuel Gil Peyrot
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Make the background use a single vbo and offsets, just like the 2D code.2013-02-12, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.2013-02-12, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.2013-02-06, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.2013-02-06, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.2013-02-06, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.2013-02-06, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.2013-02-06, by Emmanuel Gil Peyrot
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When merging RGB and alpha data, get the C arrays only at the start of the loop.2013-01-07, by Emmanuel Gil Peyrot
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Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.2013-01-07, by Emmanuel Gil Peyrot
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Use only half-size hitboxes for player.2012-11-12, by Emmanuel Gil Peyrot
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Add "explosion", instruction 118.2012-10-21, by Emmanuel Gil Peyrot
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Make particles behave as in the original game.2012-10-21, by Emmanuel Gil Peyrot
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Display something at the start of a stage.2012-10-20, by Emmanuel Gil Peyrot
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Cancel player lasers when she dies.2012-10-20, by Emmanuel Gil Peyrot
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Add missing imports, and remove side-effects in asserts.2012-10-20, by Emmanuel Gil Peyrot
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Make rendering of multiple-sprites elements work like single-sprites.2012-10-02, by Emmanuel Gil Peyrot
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Replace wildcard imports with normal ones.2012-09-07, by Emmanuel Gil Peyrot
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Fix the anmviewer, broken since changeset 370:74471afbac37.2012-09-07, by Emmanuel Gil Peyrot