Mercurial > touhou
graph
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Don’t hardcode background script for Widget.2012-09-07, by Emmanuel Gil Peyrot
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Replace player position in game zone right after its move; fix shots offsets at boundaries.2012-09-07, by Emmanuel Gil Peyrot
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Make a sound when an enemy is hit.2012-08-30, by Emmanuel Gil Peyrot
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Add the debug feature to start a game at the end of a replay.2012-08-29, by Emmanuel Gil Peyrot
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Add meaningful exceptions in format parsing.2012-08-29, by Emmanuel Gil Peyrot
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Support more than one version of a vm.2012-08-06, by Emmanuel Gil Peyrot
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Add an option to disable background.2012-08-06, by Emmanuel Gil Peyrot
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Use an iterator to get the keystates from a replay.2012-08-05, by Emmanuel Gil Peyrot
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Add the ability to save a replay.2012-08-05, by Emmanuel Gil Peyrot
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Use a future-proof ECL parser.2012-08-06, by Emmanuel Gil Peyrot
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Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.2012-07-27, by Emmanuel Gil Peyrot
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.2012-07-27, by Emmanuel Gil Peyrot
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Fix crash with the demo version of Touhou 62012-07-11, by Thibaut Girka
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Minor optimizations2012-07-11, by Thibaut Girka
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Various optimizations2012-07-09, by Thibaut Girka
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Fix Rumia on timeout2012-07-09, by Thibaut Girka
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Add more information to ECL debug messages2012-07-09, by Thibaut Girka
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Empty ECL stack when calling a callback.2012-07-09, by Thibaut Girka
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Enable debug messages when using --debug2012-07-09, by Thibaut Girka
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(partially?) implement ECL's instruction 1332012-07-09, by Thibaut Girka
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Rename set_visible to set_invisible, since it's what it does...2012-07-09, by Thibaut Girka
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Fix Flandre's QED: Ripples of 495 years2012-07-09, by Thibaut Girka
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Fix crash in ECL's kill_enemies2012-07-09, by Thibaut Girka
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Make bosses clean their mess when timeouting2012-07-07, by Thibaut Girka
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Fix Koakuma2012-07-07, by Thibaut Girka
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Fix crasher2012-07-07, by Thibaut Girka
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Fix bullet cancellation... again...2012-07-07, by Thibaut Girka
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Fix callbacks2012-07-07, by Thibaut Girka
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Allow Z as well as W to shoot.2012-07-07, by Thibaut Girka
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Clean up effects left behind by lasers in boss rush mode2012-07-07, by Thibaut Girka