Mercurial > touhou
graph
-
Some more type optimisations.2013-11-25, by Emmanuel Gil Peyrot
-
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.2013-11-19, by Emmanuel Gil Peyrot
-
Divide the damages inflicted by the number of players.2013-11-17, by Emmanuel Gil Peyrot
-
Don’t compile useless packages.2013-11-01, by Emmanuel Gil Peyrot
-
Manage the texture-specific indices in the Texture, and some more renderer optimisations.2013-11-01, by Emmanuel Gil Peyrot
-
Make ANM garbage collectable.2013-10-23, by Emmanuel Gil Peyrot
-
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.2013-10-04, by Emmanuel Gil Peyrot
-
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.2013-10-23, by Emmanuel Gil Peyrot
-
[Boss rush] Mark removed lasers as such2013-11-08, by Thibaut Girka
-
Fix boss mode2013-11-08, by Thibaut Girka
-
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.2013-10-14, by Emmanuel Gil Peyrot
-
Make enemy callbacks programmables.2013-10-14, by Emmanuel Gil Peyrot
-
Test target FPS for natural instead of non-zero.2013-10-14, by Emmanuel Gil Peyrot