Mercurial > touhou
graph
-
Drop the correct amount of power with 119.Sat, 31 Dec 2011 02:25:06 +0100, by Emmanuel Gil Peyrot
-
Update sprite's property even while waitingMon, 02 Jan 2012 15:54:19 +0100, by Thibaut Girka
-
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.Mon, 02 Jan 2012 15:46:29 +0100, by Emmanuel Gil Peyrot
-
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translationsSun, 01 Jan 2012 23:52:53 +0100, by Thibaut Girka
-
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24Sun, 01 Jan 2012 23:51:01 +0100, by Thibaut Girka
-
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+FxSun, 01 Jan 2012 21:12:50 +0100, by Thibaut Girka
-
Fix ANM interruptsSun, 01 Jan 2012 20:23:00 +0100, by Thibaut Girka
-
Add an anmviewer script.Sun, 01 Jan 2012 19:51:34 +0100, by Emmanuel Gil Peyrot
-
Implement ANM0 interruptsSun, 01 Jan 2012 19:47:34 +0100, by Thibaut Girka
-
Do a little cleanup, and fix PCB SHT usage.Sat, 31 Dec 2011 16:31:10 +0100, by Emmanuel Gil Peyrot
-
Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
-
Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
-
Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
-
Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka