Mercurial > touhou
graph
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Fix a stupid inversion of properties.Fri, 30 Sep 2011 11:19:33 -0700, by Emmanuel Gil Peyrot
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Add max bullets limitSun, 25 Sep 2011 21:00:43 +0200, by Thibaut Girka
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Simple collision detectionSun, 25 Sep 2011 20:56:14 +0200, by Thibaut Girka
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Fix draw order to match EoSD'sSun, 25 Sep 2011 20:18:30 +0200, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemySun, 25 Sep 2011 20:16:13 +0200, by Thibaut Girka
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Add EoSD's hitboxesSun, 25 Sep 2011 19:59:41 +0200, by Thibaut Girka
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Fix player hitboxesSun, 25 Sep 2011 19:55:58 +0200, by Thibaut Girka
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Add CLI rank choosing.Fri, 23 Sep 2011 10:08:33 -0700, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.Fri, 23 Sep 2011 10:05:20 -0700, by Emmanuel Gil Peyrot
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Implement instruction 74.Fri, 23 Sep 2011 02:52:09 -0700, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.Fri, 16 Sep 2011 11:21:33 -0700, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.Sun, 11 Sep 2011 07:34:34 -0700, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.Sun, 11 Sep 2011 05:13:43 -0700, by Emmanuel Gil Peyrot
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Use Cython, improve performances!Sun, 11 Sep 2011 02:02:59 +0200, by Thibaut Girka