Mercurial > touhou
graph
-
Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
-
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot
-
Request a RGB888 context, since SDL2’s default of RGB332 sucks.2015-03-26, by Emmanuel Gil Peyrot
-
Add back a GL_QUADS path for legacy applications.2014-12-21, by Emmanuel Gil Peyrot
-
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.2014-12-21, by Emmanuel Gil Peyrot
-
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.2014-12-21, by Emmanuel Gil Peyrot
-
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.2014-11-26, by Emmanuel Gil Peyrot
-
Actually compile under 3.x feature level.2014-11-26, by Emmanuel Gil Peyrot
-
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.2014-11-26, by Emmanuel Gil Peyrot
-
Mention Python 3 in the README…2014-11-11, by Thibaut Girka
-
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources2014-11-11, by Thibaut Girka
-
Display the traceback on module load error.2014-11-04, by Emmanuel Gil Peyrot
-
Don’t crash when a sound file isn’t present in the resources.2014-10-25, by Emmanuel Gil Peyrot
-
Make sample data build again.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample character.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample Python ECL.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample game.2014-10-25, by Emmanuel Gil Peyrot
-
Don’t hardcode the available games and interfaces, and relocation them.2014-10-25, by Emmanuel Gil Peyrot
-
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.2014-10-19, by Emmanuel Gil Peyrot
-
Make frameskip actually skip the rendering part, not just the buffer swap.2014-10-18, by Emmanuel Gil Peyrot
-
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.2014-10-16, by Emmanuel Gil Peyrot
-
Add the screenshot feature, using P or Home like the original game.2014-04-23, by Emmanuel Gil Peyrot
-
Make the SDLError exception class automatically call SDL_GetError().2014-10-15, by Emmanuel Gil Peyrot
-
Switch to Python 3.x instead of 2.7.2014-09-30, by Emmanuel Gil Peyrot
-
Add a frameskip option, and use swap interval to implement it.2014-10-10, by Emmanuel Gil Peyrot
-
Prevent a traceback when we call Window.run without a runner set.2014-10-08, by Emmanuel Gil Peyrot
-
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.2014-10-08, by Emmanuel Gil Peyrot
-
Use primitive-restart to lower the size of our ibo, if supported.2014-10-08, by Emmanuel Gil Peyrot
-
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.2014-10-08, by Emmanuel Gil Peyrot
-
Use libepoxy to discover the actual GL version we are using, and available extensions.2014-10-05, by Emmanuel Gil Peyrot
-
Don’t call gl*DebugGroup if it isn’t exposed by the driver.2014-10-05, by Emmanuel Gil Peyrot
-
Fix a compilation issue on Cython 0.20.2014-09-07, by Emmanuel Gil Peyrot
-
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.2014-09-04, by Emmanuel Gil Peyrot
-
Add grouping for OpenGL calls, making traces much more readable.2014-08-17, by Emmanuel Gil Peyrot
-
Make Runner.update callable from Python code.2014-08-04, by Emmanuel Gil Peyrot
-
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.2014-08-06, by Emmanuel Gil Peyrot
-
Allow setup.py to be called without arguments.2014-08-12, by Emmanuel Gil Peyrot
-
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.2014-07-26, by Emmanuel Gil Peyrot
-
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.2014-07-26, by Emmanuel Gil Peyrot
-
Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.2014-07-25, by Emmanuel Gil Peyrot
-
Include the Glade file in the main package on install.2014-07-09, by Emmanuel Gil Peyrot
-
Give point items a score even when collected bellow the Point of Collection.2014-07-10, by Emmanuel Gil Peyrot
-
Don’t traceback when GTK+ isn’t available.2014-07-10, by Emmanuel Gil Peyrot
-
Don’t render spellcard background when --no-background is passed.2014-07-09, by Emmanuel Gil Peyrot
-
Add a GTK+ main menu, mimicking the original EoSD one.2014-07-01, by Emmanuel Gil Peyrot
-
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.2014-07-01, by Emmanuel Gil Peyrot
-
Move all logging logic to the root logger, we don’t need specific handlers anymore.2014-06-30, by Emmanuel Gil Peyrot
-
Move CLI options to their own module.2014-06-18, by Emmanuel Gil Peyrot
-
Make Enemy.get_angle able to target any Element, not only Player.2014-06-12, by Emmanuel Gil Peyrot
-
Fix Windows build, the shaders package was skipped.2014-06-12, by Emmanuel Gil Peyrot
-
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.2014-06-05, by Emmanuel Gil Peyrot
-
Use logging for errors in the pytouhou script.2014-06-05, by Emmanuel Gil Peyrot
-
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.2014-05-30, by Emmanuel Gil Peyrot
-
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.2014-05-30, by Emmanuel Gil Peyrot
-
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.2013-12-12, by Emmanuel Gil Peyrot
-
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.2014-05-30, by Emmanuel Gil Peyrot
-
Make the OpenGL flavor and version options work.2014-05-30, by Emmanuel Gil Peyrot
-
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.2014-04-19, by Emmanuel Gil Peyrot
-
Make both double- and single-buffer available on the CLI, but default to SDL’s default.2014-05-30, by Emmanuel Gil Peyrot
-
Refactor graphics backend selection, to make them fallbackable and optional.2014-05-29, by Emmanuel Gil Peyrot
-
Don’t store framerate limit in the Window while it already is in the Clock.2014-05-27, by Emmanuel Gil Peyrot
-
Don’t display spellcard backgrounds either with the SDL backend.2014-05-27, by Emmanuel Gil Peyrot
-
Use the correct division factor for player bullets’ cancellation.2014-05-25, by Emmanuel Gil Peyrot
-
Add a very simple sample interface.2013-11-08, by Emmanuel Gil Peyrot
-
Make EoSDInterface separate from EoSD game.2014-05-21, by Emmanuel Gil Peyrot
-
Always import runners from pytouhou.vm, to allow their replacement.2013-11-08, by Emmanuel Gil Peyrot
-
Rename the eosd script into pytouhou, and remove the obsolete pcb one.2014-05-21, by Emmanuel Gil Peyrot
-
Set boss mode directly from the enemy.2014-05-15, by Emmanuel Gil Peyrot
-
Implement text rendering for the SDL backend.2014-05-15, by Emmanuel Gil Peyrot
-
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.2014-05-10, by Emmanuel Gil Peyrot
-
Add a hack to prevent `setup.py clean` from compiling Cython files.2014-05-11, by Emmanuel Gil Peyrot
-
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.2014-05-06, by Emmanuel Gil Peyrot
-
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.2014-05-10, by Emmanuel Gil Peyrot
-
Fix text sometimes being drawn with a wrong blend func.2014-05-06, by Emmanuel Gil Peyrot
-
Don’t retrieve the keyboard_state pointer at each frame.2014-04-24, by Emmanuel Gil Peyrot
-
Fix a segfault happening at exit time on Windows.2014-04-19, by Emmanuel Gil Peyrot
-
Make archives return files by default, instead of bytes.2014-04-05, by Emmanuel Gil Peyrot
-
Don’t stop music loading if the pos file isn’t found.2014-04-05, by Emmanuel Gil Peyrot
-
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.2014-04-05, by Emmanuel Gil Peyrot
-
Optimise Clock a bit more.2014-02-10, by Emmanuel Gil Peyrot
-
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.2013-12-19, by Emmanuel Gil Peyrot
-
Display important messages in popups, instead of the terminal.2013-12-18, by Emmanuel Gil Peyrot
-
Replace the --no-music option with --no-sound, disabling sound rendering altogether.2014-03-27, by Emmanuel Gil Peyrot
-
Always verify chunks are not None before using them, fix crash when audio is disabled.2014-03-23, by Emmanuel Gil Peyrot
-
Inherit music players from a base class.2013-12-18, by Emmanuel Gil Peyrot
-
Use Sprite C arrays instead of their tuple representation where it makes sense.2013-12-18, by Emmanuel Gil Peyrot
-
Store data in C arrays in Sprite, and add an interface to access them as tuples.2013-12-18, by Emmanuel Gil Peyrot
-
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.2013-12-18, by Emmanuel Gil Peyrot
-
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.2013-12-18, by Emmanuel Gil Peyrot
-
Make matrix a struct.2013-12-18, by Emmanuel Gil Peyrot
-
Add a compilation option to disable anmviewer.2013-12-18, by Emmanuel Gil Peyrot
-
Add a debug option to enable HTML annotations, type inference display and profiling.2013-12-18, by Emmanuel Gil Peyrot
-
Store the indices of the framebuffer in a static ibo.2013-12-12, by Emmanuel Gil Peyrot
-
Optimise background rendering.2013-12-07, by Emmanuel Gil Peyrot
-
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.2013-12-07, by Emmanuel Gil Peyrot
-
Don’t crash if SDL2_ttf couldn’t render a specific string.2013-12-07, by Emmanuel Gil Peyrot
-
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.2014-05-11, by Emmanuel Gil Peyrot
-
Add an indirection layer for textures, to cope with drivers assigning them random names.2013-12-06, by Emmanuel Gil Peyrot
-
Remove some useless optimisations now that cython does them for us.2013-12-05, by Emmanuel Gil Peyrot
-
Move the OpenGL backend to its own package.2013-12-05, by Emmanuel Gil Peyrot
-
Add a pure SDL backend.2013-12-05, by Emmanuel Gil Peyrot
-
Don’t type the renderer in GameRunner, so that we can switch it without type issues.2013-11-28, by Emmanuel Gil Peyrot
-
Make Window able to not initialise OpenGL.2013-12-05, by Emmanuel Gil Peyrot
-
Some more type optimisations.2013-11-25, by Emmanuel Gil Peyrot
-
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.2013-11-19, by Emmanuel Gil Peyrot
-
Divide the damages inflicted by the number of players.2013-11-17, by Emmanuel Gil Peyrot
-
Don’t compile useless packages.2013-11-01, by Emmanuel Gil Peyrot
-
Manage the texture-specific indices in the Texture, and some more renderer optimisations.2013-11-01, by Emmanuel Gil Peyrot
-
Make ANM garbage collectable.2013-10-23, by Emmanuel Gil Peyrot
-
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.2013-10-04, by Emmanuel Gil Peyrot
-
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.2013-10-23, by Emmanuel Gil Peyrot
-
[Boss rush] Mark removed lasers as such2013-11-08, by Thibaut Girka
-
Fix boss mode2013-11-08, by Thibaut Girka
-
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.2013-10-14, by Emmanuel Gil Peyrot
-
Make enemy callbacks programmables.2013-10-14, by Emmanuel Gil Peyrot
-
Test target FPS for natural instead of non-zero.2013-10-14, by Emmanuel Gil Peyrot
-
Drop an useless dependency on Player from Orb, on Game from Laser.2013-10-14, by Emmanuel Gil Peyrot
-
Merge PlayerState into Player, fix player respawn position.2013-10-14, by Emmanuel Gil Peyrot
-
Use a cached static float[16] instead of a list for default Matrix data.2013-10-05, by Emmanuel Gil Peyrot
-
Add friendly fire in netplay.2013-09-21, by Emmanuel Gil Peyrot
-
Fix gcc’s warnings with -Wall -Wextra.2013-10-04, by Emmanuel Gil Peyrot
-
Decrease PBG3 loading time by improving lzss and bitstream integration.2013-10-04, by Emmanuel Gil Peyrot
-
Remove identity lambda for interpolators, improves performances slightly.2013-10-04, by Emmanuel Gil Peyrot
-
Don’t compile files that don’t benefit from static typing.2013-10-04, by Emmanuel Gil Peyrot
-
Various netplay-related fixes.2013-09-28, by Emmanuel Gil Peyrot
-
Merge netplay branch.2013-09-27, by Emmanuel Gil Peyrot
-
Improve network latency by increasing game latency to 3 frames.2012-01-15, by Thibaut Girka
-
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro2011-12-29, by Thibaut Girka
-
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)2011-12-29, by Thibaut Girka
-
Fix a synchro issue... again...2011-12-28, by Thibaut Girka
-
Fix synchro bug2011-12-28, by Thibaut Girka
-
Hopefully improve performance2011-12-28, by Thibaut Girka
-
Fix several synchro issues2011-12-28, by Thibaut Girka
-
Fix synchro bug2011-12-28, by Thibaut Girka
-
Wait a bit for incoming messages...2011-12-28, by Thibaut Girka
-
Fix consistency2011-12-28, by Thibaut Girka
-
Experimental netplay! Yay!2011-12-28, by Thibaut Girka
-
Fix a crash when handling non-ascii paths2013-09-27, by Thibaut Girka
-
Cythonize pytouhou.game.text.2013-09-16, by Emmanuel Gil Peyrot
-
Type bullettype, itemtype and lasertype a bit.2013-09-16, by Emmanuel Gil Peyrot
-
Make Laser and Orb extension types, and use that where possible.2013-09-16, by Emmanuel Gil Peyrot
-
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.2013-09-16, by Emmanuel Gil Peyrot
-
Move SDL context-manager and Window creation outside of main.2013-09-13, by Emmanuel Gil Peyrot
-
Add “except *” to cdef void functions, and type some more.2013-09-12, by Emmanuel Gil Peyrot
-
Fix lasers sprite handling2013-09-12, by Thibaut Girka
-
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.2013-09-12, by Emmanuel Gil Peyrot
-
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.2013-09-11, by Emmanuel Gil Peyrot
-
Make the window resizable, and scale its content correctly.2013-09-11, by Emmanuel Gil Peyrot
-
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.2013-09-10, by Emmanuel Gil Peyrot
-
Render to framebuffers first, and reposition some interface elements in the game area.2013-09-10, by Emmanuel Gil Peyrot
-
Make NativeText work with the fixed pipeline.2013-09-10, by Emmanuel Gil Peyrot
-
Add a context manager to initialize and shut down SDL outside of Window.2013-09-06, by Emmanuel Gil Peyrot
-
Move every rendering function from gamerunner to gamerenderer.2013-09-06, by Emmanuel Gil Peyrot
-
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.2013-09-05, by Emmanuel Gil Peyrot
-
Display the name of a spellcard and the face of its invoker.2013-08-10, by Emmanuel Gil Peyrot
-
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.2013-07-16, by Emmanuel Gil Peyrot
-
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.2013-09-02, by Emmanuel Gil Peyrot
-
Add an option to choose which game to play; currently only EoSD is supported.2013-08-31, by Emmanuel Gil Peyrot
-
Raise an exception if GL context creation fails instead of failing silently.2013-08-30, by Thibaut Girka
-
By default, only enable fps limiting if vsync doesn't do the job.2013-08-30, by Thibaut Girka
-
Give a friendlier error message if pkg-config isn’t found.2013-08-30, by Emmanuel Gil Peyrot
-
Add back Windows support, using GLEW for OpenGL.2013-08-30, by Emmanuel Gil Peyrot
-
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!2013-08-03, by Emmanuel Gil Peyrot
-
Make Bullet.state an enum.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.game an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.item an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.2013-08-17, by Emmanuel Gil Peyrot
-
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.2013-08-30, by Emmanuel Gil Peyrot
-
Make pytouhou.game.effect an extension type.2013-08-17, by Emmanuel Gil Peyrot
-
Type Bullet more, to improve performances.2013-08-10, by Emmanuel Gil Peyrot
-
Make pytouhou.game.enemy an extension type.2013-08-10, by Emmanuel Gil Peyrot
-
Add a base Element class for every object in pytouhou.game.2013-08-30, by Emmanuel Gil Peyrot
-
Make pytouhou.game.sprite an extension type.2013-08-10, by Emmanuel Gil Peyrot
-
Make only one call to render_elements during interface rendering.2013-08-11, by Emmanuel Gil Peyrot
-
Make Interpolator an extension type.2013-08-07, by Emmanuel Gil Peyrot
-
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.2013-08-07, by Emmanuel Gil Peyrot
-
Improve Matrix representation, using float[16] instead of imbricated python lists.2013-08-07, by Emmanuel Gil Peyrot
-
Move the common parts of EoSDGame outside, to not reallocate them at each stage.2013-08-11, by Emmanuel Gil Peyrot
-
Always run the first frame of an ANMRunner.2013-08-11, by Emmanuel Gil Peyrot
-
Split ANMRunner.run_frame into Sprite.update.2013-08-10, by Emmanuel Gil Peyrot
-
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.2013-08-30, by Emmanuel Gil Peyrot
-
Remove AnmWrapper, since ANMs are lists of entries now.2013-08-03, by Emmanuel Gil Peyrot
-
Implement PCB’s ANM2 format and vm.2013-08-03, by Emmanuel Gil Peyrot
-
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.2013-07-16, by Emmanuel Gil Peyrot
-
Move the depth buffer clear outside of scissor, as per apitrace’s advice.2013-08-03, by Emmanuel Gil Peyrot
-
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.2013-07-16, by Emmanuel Gil Peyrot
-
Make the anmviewer use the new architecture.2013-07-16, by Emmanuel Gil Peyrot
-
Make the Shader class use cython too.2013-07-16, by Emmanuel Gil Peyrot
-
Replace Pyglet with our own Cython OpenGL wrapper.2013-07-16, by Emmanuel Gil Peyrot
-
Refactor window management in its own class.2013-07-16, by Emmanuel Gil Peyrot
-
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.2013-07-16, by Emmanuel Gil Peyrot
-
Replace Pyglet’s image loader with our SDL2_image-based one.2013-07-16, by Emmanuel Gil Peyrot
-
Re-implement frame control2013-02-06, by Thibaut Girka
-
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.2013-07-16, by Emmanuel Gil Peyrot
-
Remove the type of the self argument in extension types, as it clutters the code with useless information.2013-08-22, by Emmanuel Gil Peyrot
-
Importing everything makes the --help slow, call parse_args before the imports.2013-07-16, by Emmanuel Gil Peyrot
-
Add a --verbosity option, to disable logging for machines with a very slow terminal.2013-07-16, by Emmanuel Gil Peyrot
-
Follow the PEP-0394 guidelines, migrating from python to python2.2013-06-22, by Emmanuel Gil Peyrot
-
Let the gc do its work, don’t keep useless references.2013-06-12, by Emmanuel Gil Peyrot
-
Refactor the maths functions out of Renderer.2013-06-12, by Emmanuel Gil Peyrot
-
Remove indirect access to Matrix values.2013-06-12, by Emmanuel Gil Peyrot
-
Don’t render null-sized arrays of elements.2013-06-12, by Emmanuel Gil Peyrot
-
Move ascii_wrapper to the interface, as it is game-dependent.2013-06-12, by Emmanuel Gil Peyrot
-
Do the correct score calculation even when the enemy isn’t damageable.2013-06-09, by Emmanuel Gil Peyrot
-
Add a --no-particles option to remove particles.2013-06-09, by Emmanuel Gil Peyrot
-
Fix the --no-background option.2013-04-29, by Emmanuel Gil Peyrot
-
Make the anmviewer use the programmable pipeline too.2013-03-24, by Emmanuel Gil Peyrot
-
Add MoF’s hints support, and fix the Text timeout interface.2013-03-24, by Emmanuel Gil Peyrot
-
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.2013-02-17, by Emmanuel Gil Peyrot
-
Add a version attribute to ANM0 and latest discovered instruction.2013-02-16, by Emmanuel Gil Peyrot
-
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.2013-02-14, by Emmanuel Gil Peyrot
-
Add support for MoF’s hint format.2013-02-12, by Emmanuel Gil Peyrot
-
Make the background use a single vbo and offsets, just like the 2D code.2013-02-12, by Emmanuel Gil Peyrot
-
Move the background rendering code to pytouhou.ui.renderer.2013-02-12, by Emmanuel Gil Peyrot
-
Don’t duplicate values in sprite rendering data.2013-02-06, by Emmanuel Gil Peyrot
-
Use Buffer Objects instead of host pointers.2013-02-06, by Emmanuel Gil Peyrot
-
Don’t change the vertex attributes for each texture.2013-02-06, by Emmanuel Gil Peyrot
-
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.2013-02-06, by Emmanuel Gil Peyrot
-
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.2013-02-06, by Emmanuel Gil Peyrot
-
When merging RGB and alpha data, get the C arrays only at the start of the loop.2013-01-07, by Emmanuel Gil Peyrot
-
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.2013-01-07, by Emmanuel Gil Peyrot
-
Use only half-size hitboxes for player.2012-11-12, by Emmanuel Gil Peyrot
-
Add "explosion", instruction 118.2012-10-21, by Emmanuel Gil Peyrot
-
Make particles behave as in the original game.2012-10-21, by Emmanuel Gil Peyrot
-
Display something at the start of a stage.2012-10-20, by Emmanuel Gil Peyrot
-
Cancel player lasers when she dies.2012-10-20, by Emmanuel Gil Peyrot
-
Add missing imports, and remove side-effects in asserts.2012-10-20, by Emmanuel Gil Peyrot
-
Make rendering of multiple-sprites elements work like single-sprites.2012-10-02, by Emmanuel Gil Peyrot
-
Replace wildcard imports with normal ones.2012-09-07, by Emmanuel Gil Peyrot
-
Fix the anmviewer, broken since changeset 370:74471afbac37.2012-09-07, by Emmanuel Gil Peyrot
-
Don’t hardcode background script for Widget.2012-09-07, by Emmanuel Gil Peyrot
-
Replace player position in game zone right after its move; fix shots offsets at boundaries.2012-09-07, by Emmanuel Gil Peyrot
-
Make a sound when an enemy is hit.2012-08-30, by Emmanuel Gil Peyrot
-
Add the debug feature to start a game at the end of a replay.2012-08-29, by Emmanuel Gil Peyrot
-
Add meaningful exceptions in format parsing.2012-08-29, by Emmanuel Gil Peyrot
-
Support more than one version of a vm.2012-08-06, by Emmanuel Gil Peyrot
-
Add an option to disable background.2012-08-06, by Emmanuel Gil Peyrot
-
Use an iterator to get the keystates from a replay.2012-08-05, by Emmanuel Gil Peyrot
-
Add the ability to save a replay.2012-08-05, by Emmanuel Gil Peyrot
-
Use a future-proof ECL parser.2012-08-06, by Emmanuel Gil Peyrot
-
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.2012-07-27, by Emmanuel Gil Peyrot
-
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.2012-07-27, by Emmanuel Gil Peyrot
-
Fix crash with the demo version of Touhou 62012-07-11, by Thibaut Girka
-
Minor optimizations2012-07-11, by Thibaut Girka
-
Various optimizations2012-07-09, by Thibaut Girka
-
Fix Rumia on timeout2012-07-09, by Thibaut Girka
-
Add more information to ECL debug messages2012-07-09, by Thibaut Girka
-
Empty ECL stack when calling a callback.2012-07-09, by Thibaut Girka
-
Enable debug messages when using --debug2012-07-09, by Thibaut Girka
-
(partially?) implement ECL's instruction 1332012-07-09, by Thibaut Girka
-
Rename set_visible to set_invisible, since it's what it does...2012-07-09, by Thibaut Girka
-
Fix Flandre's QED: Ripples of 495 years2012-07-09, by Thibaut Girka
-
Fix crash in ECL's kill_enemies2012-07-09, by Thibaut Girka
-
Make bosses clean their mess when timeouting2012-07-07, by Thibaut Girka
-
Fix Koakuma2012-07-07, by Thibaut Girka
-
Fix crasher2012-07-07, by Thibaut Girka
-
Fix bullet cancellation... again...2012-07-07, by Thibaut Girka
-
Fix callbacks2012-07-07, by Thibaut Girka
-
Allow Z as well as W to shoot.2012-07-07, by Thibaut Girka
-
Clean up effects left behind by lasers in boss rush mode2012-07-07, by Thibaut Girka
-
Fix timeout display issue (> 99 should be displayed as 99)2012-07-07, by Thibaut Girka
-
Fix remaining lives display issue2012-07-07, by Thibaut Girka
-
Quick and dirty fixes2012-07-05, by Thibaut Girka
-
Fix issue when disabling low life trigger2012-07-04, by Thibaut Girka
-
Show the size of the spellcard life.2012-07-04, by Emmanuel Gil Peyrot
-
Add a gauge and use it for the enemy life bar.2012-07-04, by Emmanuel Gil Peyrot
-
Display a boss remaining lives and timeout.2012-07-04, by Emmanuel Gil Peyrot
-
Minor fix in boss rush mode2012-07-04, by Thibaut Girka
-
Implement sfx for player and enemies.2012-07-04, by Emmanuel Gil Peyrot
-
Fix crash when changing levels.2012-07-04, by Thibaut Girka
-
Clean music playback API a little.2012-07-04, by Emmanuel Gil Peyrot
-
Increase player's power stats during skipped frames in boss rush mode.2012-07-04, by Thibaut Girka
-
Implement continues when the lives fall bellow 0.2012-07-04, by Emmanuel Gil Peyrot
-
Print an error when all the needed files aren’t present.2012-07-04, by Emmanuel Gil Peyrot
-
Skip dialogs in the boss rush mode, and make boss rush skipping faster2012-07-01, by Thibaut Girka
-
Fix MSG skipping.2012-07-01, by Thibaut Girka
-
Fix bullet cancellation and removal2012-07-01, by Thibaut Girka
-
Add options to set FPS limit and disable double buffering2012-06-30, by Thibaut Girka
-
Prevent story mode in easy to go beyond stage 5.2012-06-30, by Emmanuel Gil Peyrot
-
Add a boss rush mode2012-06-30, by Thibaut Girka
-
Add the story mode.2012-06-30, by Emmanuel Gil Peyrot
-
Add a GameRunner.load_game method to allow level changes.2012-06-30, by Thibaut Girka
-
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage2012-06-24, by Thibaut Girka
-
Fix some replay synchronization issues and update the TODO.2012-06-21, by Emmanuel Gil Peyrot
-
Display the text when collecting an item.2012-06-21, by Emmanuel Gil Peyrot
-
Add a very simple music player, for testing purpose.2012-06-21, by Emmanuel Gil Peyrot
-
Add music support for >PCB.2012-06-21, by Emmanuel Gil Peyrot
-
Fix music looping2012-06-18, by Thibaut Girka
-
Display lives and bombs.2012-06-13, by Thibaut Girka
-
Give a better interface for text handling.2012-05-24, by Thibaut Girka
-
Implement music playback.2012-06-13, by Emmanuel Gil Peyrot
-
Cancel the bullets when a boss is killed and transfer them to the score.2012-05-23, by Emmanuel Gil Peyrot
-
Use Enemy.die_score.2012-05-17, by Emmanuel Gil Peyrot
-
Move callbacks handling inside Enemy.2012-05-17, by Emmanuel Gil Peyrot
-
Add a TODO list.2012-05-15, by Emmanuel Gil Peyrot
-
Fix a bug with ECL instruction 96, and fix overall ECL handling.2012-03-29, by Thibaut Girka
-
Add out-of-screen item indicators.2012-03-23, by Thibaut Girka
-
Fix Sakuya's daggers in stage 6.2012-03-14, by Thibaut Girka
-
Implement hardcoded function 9.2012-03-14, by Thibaut Girka
-
Fix Remilia's “Red Magic”.2012-03-14, by Thibaut Girka
-
Fix angle between salves of circle-distributed bullets.2012-03-14, by Thibaut Girka
-
Implement hardcoded function 11.2012-03-14, by Thibaut Girka
-
Implement Remilia's laser webs.2012-03-14, by Thibaut Girka
-
Fix difficulty modifiers within spellcards.2012-03-13, by Thibaut Girka
-
Minor refactoring2012-03-13, by Thibaut Girka
-
Rename a few attributes/methods to make a little more sense.2012-03-13, by Thibaut Girka
-
Minor cleanup2012-03-13, by Thibaut Girka
-
Update attribute names to reflect the actual interface.2012-03-13, by Thibaut Girka
-
Add score/effective_score distinction and prepare for highscore handling.2012-03-10, by Thibaut Girka
-
Fix ECL instruction 119.2012-03-10, by Thibaut Girka
-
Avoid segfaults in the unlikely case a huge number of sprites is rendered.2012-03-10, by Thibaut Girka
-
Add the game interface.2012-03-10, by Emmanuel Gil Peyrot
-
Implemented Sakuya's time stop.2012-03-09, by Elias Boutaleb
-
Improve heuristic to filter out non-game exes (like custom.exe).2012-03-06, by Thibaut Girka
-
Fix relative path handling and os-specific path separators.2012-03-06, by Thibaut Girka
-
Implement hardcoded function 8 for Remilia.2012-03-02, by Emmanuel Gil Peyrot
-
Fix Remilia’s bat form.2012-03-01, by Emmanuel Gil Peyrot
-
Add player lasers for MarisaB.2012-02-21, by Emmanuel Gil Peyrot
-
Implement laser collision.2012-02-20, by Thibaut Girka
-
Add TH6 score.dat support.2012-02-17, by Thibaut Girka
-
Refactor a bit and fix Rumia's disparition.2012-02-15, by Thibaut Girka
-
Display lasers' “launch anim”.2012-02-15, by Thibaut Girka
-
Fix launch_anim_offsets.2012-02-15, by Thibaut Girka
-
Make anmviewer work with newest anmwrapper.2012-02-13, by Emmanuel Gil Peyrot
-
Fix Patchouly's Royal Flare.2012-02-12, by Thibaut Girka
-
Implement dialogs (MSG files).2012-02-12, by Emmanuel Gil Peyrot
-
Document some AnmWrapper related functions.2012-02-12, by Thibaut Girka
-
Fix time stop handling.2012-02-12, by Thibaut Girka
-
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.2012-02-12, by Thibaut Girka
-
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.2012-02-11, by Thibaut Girka
-
Fix bullet spawning along lasers.2012-02-10, by Thibaut Girka
-
Fix ANM interpolators.2012-02-08, by Thibaut Girka
-
Fix sprite rotation/translation.2012-02-08, by Thibaut Girka
-
Fix generation of bullets/items position from lasers.2012-02-06, by Thibaut Girka
-
Fix initial laser offset.2012-02-06, by Thibaut Girka
-
Fix spellcard number 0.2012-02-05, by Thibaut Girka
-
Implement hardcoded function 14 used by spellcard “Lævateinn”.2012-02-05, by Thibaut Girka
-
Partially implement lasers.2012-02-05, by Thibaut Girka
-
Partially implement hardcoded function 16, used for QED: ripples of 495 years2012-01-24, by Thibaut Girka
-
Fix timeout handling2012-01-24, by Thibaut Girka
-
Fix visibility handling2012-01-23, by Thibaut Girka
-
Partially fix some of Flandre's spellcards.2012-01-23, by Thibaut Girka
-
Fix set_visible.2012-01-23, by Thibaut Girka
-
Fix callback handling and damage dealing.2012-01-23, by Thibaut Girka
-
Fix Sakuya's bouncing knives2012-01-23, by Thibaut Girka
-
Implement ECL’s 3rd hardcoded function.2012-01-23, by Emmanuel Gil Peyrot
-
Use better defaults for player, and start the stage as if in practice mode.2012-01-23, by Emmanuel Gil Peyrot
-
Homogenise score increase in item collection, in prevision for text handling.2012-01-15, by Emmanuel Gil Peyrot
-
Add support for reading from a directory instead of a PBG3 (for debugging purposes).2012-01-23, by Thibaut Girka
-
Automatically search data files using different names.2012-01-22, by Thibaut Girka
-
Add heuristics to extract character data from the demo .exe.2012-01-22, by Thibaut Girka
-
Implement bullet flags 1024 and 2048 (bouncing bullet).2012-01-22, by Thibaut Girka
-
Minor performance improvement.2012-01-22, by Thibaut Girka
-
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.2012-01-22, by Thibaut Girka
-
Switch Bullet to Cython to improve performances.2012-01-22, by Thibaut Girka
-
Refactor pytouhou.game.bullet.2012-01-22, by Thibaut Girka
-
Fix bullet removal condition.2012-01-22, by Thibaut Girka
-
Preload textures to avoid slowdowns during gameplay2012-01-22, by Thibaut Girka
-
Fix initial bullet speed2012-01-22, by Thibaut Girka
-
Improve data reading perfs2012-01-22, by Thibaut Girka
-
Change position/speed interpoletor handling to match the original game more closely.2012-01-22, by Thibaut Girka
-
Change ECL special function 0 in order to match the game more closely (again)2012-01-22, by Thibaut Girka
-
Change ECL special function 0 in order to match the game more closely.2012-01-21, by Thibaut Girka
-
Use the correct animation for player death.2012-01-21, by Emmanuel Gil Peyrot
-
Fix instruction 70 to always fire to the right.2012-01-15, by Emmanuel Gil Peyrot
-
Use the correct behaviour for flag 1 in bullet.2012-01-15, by Emmanuel Gil Peyrot
-
Implement ANM0 instruction 29 and fix 242012-01-02, by Thibaut Girka
-
Drop the correct amount of power with 119.2011-12-31, by Emmanuel Gil Peyrot
-
Update sprite's property even while waiting2012-01-02, by Thibaut Girka
-
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.2012-01-02, by Emmanuel Gil Peyrot
-
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations2012-01-01, by Thibaut Girka
-
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 242012-01-01, by Thibaut Girka
-
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx2012-01-01, by Thibaut Girka
-
Fix ANM interrupts2012-01-01, by Thibaut Girka
-
Add an anmviewer script.2012-01-01, by Emmanuel Gil Peyrot
-
Implement ANM0 interrupts2012-01-01, by Thibaut Girka
-
Do a little cleanup, and fix PCB SHT usage.2011-12-31, by Emmanuel Gil Peyrot
-
Fix instructions 69 and 71.2011-12-31, by Emmanuel Gil Peyrot
-
Fix replay handling a bit2011-12-31, by Thibaut Girka
-
Hopefully implement “accelerating” bullets2011-12-31, by Thibaut Girka
-
Search for 102h.exe in the game directory instead of the current directory.2011-12-30, by Thibaut Girka
-
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now2011-12-30, by Thibaut Girka
-
Add “SHT” support to EoSD, and do a little cleanup.2011-12-30, by Emmanuel Gil Peyrot
-
Add basic cx_Freeze support in order to freeze to a windows executable.2011-12-20, by Thibaut Girka
-
Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
-
Fix setup.py...2011-12-19, by Thibaut Girka
-
Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
-
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
-
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
-
Refactor rendering code a bit.2011-12-18, by Thibaut Girka
-
Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
-
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
-
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
-
Minor changes to the setup script2011-12-05, by Thibaut Girka
-
Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
-
Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
-
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
-
Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
-
Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
-
Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
-
Make death animation closer to the original2011-11-25, by Thibaut Girka
-
Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
-
Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
-
Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
-
Minor refactoring2011-11-05, by Thibaut Girka
-
Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
-
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
-
Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
-
Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
-
Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
-
Batch more sprites!2011-10-31, by Thibaut Girka
-
Fix orbs' original position2011-10-31, by Thibaut Girka
-
Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
-
Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
-
Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
-
Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
-
Fix ECL function calls... again2011-10-29, by Thibaut Girka
-
Fix ECL function calls2011-10-28, by Thibaut Girka
-
Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
-
Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
-
Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
-
Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
-
Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
-
Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
-
Implement replays.2011-10-27, by Emmanuel Gil Peyrot
-
Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
-
Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
-
When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
-
Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
-
(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
-
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
-
Freeze time during spellcards2011-10-23, by Thibaut Girka
-
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
-
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
-
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
-
Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
-
Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
-
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
-
Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
-
Implement player death.2011-10-21, by Emmanuel Gil Peyrot
-
Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
-
Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
-
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot
-
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.2011-10-18, by Emmanuel Gil Peyrot
-
Fix default death animation.2011-10-18, by Emmanuel Gil Peyrot
-
Better enemy death, with animation and (hopefully) correct flags handling.2011-10-18, by Emmanuel Gil Peyrot
-
Implement item dropping by enemies.2011-10-18, by Emmanuel Gil Peyrot
-
Implement player bullets rendering and updating.2011-10-16, by Emmanuel Gil Peyrot
-
Implement player bullets in Bullet.2011-10-16, by Emmanuel Gil Peyrot
-
Add character choosing in CLI.2011-10-16, by Emmanuel Gil Peyrot
-
Add bullet cancel anim support2011-10-11, by Thibaut Girka
-
Clean up bullets when starting a spellcard2011-10-11, by Thibaut Girka
-
Remove remaining pop_enemy/new_enemy mess2011-10-10, by Thibaut Girka
-
Minor cleanup2011-10-10, by Thibaut Girka
-
Remove half of the new_enemy/pop_enemy mess.2011-10-10, by Thibaut Girka
-
Rename a few functions, move a few things around...2011-10-10, by Thibaut Girka
-
Implement two new instructions.2011-10-09, by Emmanuel Gil Peyrot
-
Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
-
Add falling items.2011-10-09, by Emmanuel Gil Peyrot
-
Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
-
Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
-
Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
-
Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
-
Work around a bug in nouveau2011-10-04, by Thibaut Girka
-
Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
-
Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
-
Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
-
Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
-
Add max bullets limit2011-09-25, by Thibaut Girka
-
Simple collision detection2011-09-25, by Thibaut Girka
-
Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
-
Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
-
Add EoSD's hitboxes2011-09-25, by Thibaut Girka
-
Fix player hitboxes2011-09-25, by Thibaut Girka
-
Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
-
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
-
Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot