Mercurial > touhou
graph
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Yet more ecl.2019-08-09, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a contructor for enemy, and a new example.2019-08-10, by Emmanuel Gil Peyrot
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Port the Enemy struct from Python, for now without its methods.2019-08-08, by Emmanuel Gil Peyrot
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Add a simpler Sprite::new() which doesn’t override width/height.2019-08-08, by Emmanuel Gil Peyrot
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More ECL stuff.2019-08-08, by Gauvain "GovanifY" Roussel-Tarbouriech
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Up to instruction 34 validated.2019-08-08, by Gauvain "GovanifY" Roussel-Tarbouriech
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Some starting point for ecl_vm.2019-08-08, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add the two generated Rust artifacts to the .hgignore file.2019-08-08, by Emmanuel Gil Peyrot
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Fix SHIFT_JIS parsing to not include nul bytes.2019-08-08, by Emmanuel Gil Peyrot
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Add an ECL parser.2019-08-08, by Emmanuel Gil Peyrot
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Use the merged name of RGB in AnmRenderer.2019-08-08, by Emmanuel Gil Peyrot
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Fix AnmRunner instance in test (requires Prng).2019-08-08, by Emmanuel Gil Peyrot
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Double checked prng.2019-08-03, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a PRNG and use it for anm0 instruction 16.2019-08-03, by Emmanuel Gil Peyrot
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Don’t hardcode my home directory in tests.2019-08-03, by Emmanuel Gil Peyrot
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Remove unused variables.2019-08-03, by Emmanuel Gil Peyrot
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Add an anmrenderer binary.2019-08-02, by Emmanuel Gil Peyrot
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Move interpolators in another module.2019-07-07, by Emmanuel Gil Peyrot
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Implement and use interpolators.2019-07-07, by Emmanuel Gil Peyrot
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Implement better defaults for Sprite, and a beginning of2019-07-04, by Emmanuel Gil Peyrot
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Implement AnmRunner.2019-07-04, by Emmanuel Gil Peyrot
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Add anm0 support.2019-07-03, by Emmanuel Gil Peyrot
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Hello Rust!2019-07-03, by Emmanuel Gil Peyrot
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Add a GLFW implementation of gui.Window.2017-05-14, by Emmanuel Gil Peyrot
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Make sdl.Window inherit from gui.Window, so we can swap implementations.2016-04-14, by Emmanuel Gil Peyrot
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Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.2015-07-09, by Emmanuel Gil Peyrot
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package_data doesn’t work with no package specified, add the pytouhou package back.2015-05-23, by Emmanuel Gil Peyrot
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Remove the music.py script, which was broken since the move to SDL2… long ago.2015-05-20, by Emmanuel Gil Peyrot
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Move Particle to its own module, to not pollute pytouhou.game.effect.2015-05-05, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.2015-05-05, by Emmanuel Gil Peyrot
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Use the current revision as the version number.2015-05-05, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.2015-04-19, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.2015-03-05, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.2015-04-09, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.2015-04-08, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.2015-04-08, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.2015-04-08, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.2015-04-08, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.2015-04-02, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.2015-04-01, by Emmanuel Gil Peyrot
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.2015-03-31, by Emmanuel Gil Peyrot
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!2015-03-30, by Emmanuel Gil Peyrot
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.2015-03-28, by Emmanuel Gil Peyrot
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Remove every case where an exception could be silently eaten by a cdef function.2015-03-28, by Emmanuel Gil Peyrot
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)2015-03-28, by Emmanuel Gil Peyrot
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Delay power assignment to players until the game is started.2015-03-28, by Emmanuel Gil Peyrot
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!2015-03-28, by Emmanuel Gil Peyrot
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.2015-03-26, by Emmanuel Gil Peyrot
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Add back a GL_QUADS path for legacy applications.2014-12-21, by Emmanuel Gil Peyrot
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Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.2014-12-21, by Emmanuel Gil Peyrot
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Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.2014-12-21, by Emmanuel Gil Peyrot
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Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.2014-11-26, by Emmanuel Gil Peyrot
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Actually compile under 3.x feature level.2014-11-26, by Emmanuel Gil Peyrot
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Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.2014-11-26, by Emmanuel Gil Peyrot
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Mention Python 3 in the README…2014-11-11, by Thibaut Girka
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Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources2014-11-11, by Thibaut Girka
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Display the traceback on module load error.2014-11-04, by Emmanuel Gil Peyrot
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Don’t crash when a sound file isn’t present in the resources.2014-10-25, by Emmanuel Gil Peyrot
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Make sample data build again.2014-10-25, by Emmanuel Gil Peyrot
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Add a sample character.2014-10-25, by Emmanuel Gil Peyrot