log

age author description
2019-08-09 Gauvain "GovanifY" Roussel-Tarbouriech Yet more ecl.
2019-08-10 Emmanuel Gil Peyrot Add a contructor for enemy, and a new example.
2019-08-08 Emmanuel Gil Peyrot Port the Enemy struct from Python, for now without its methods.
2019-08-08 Emmanuel Gil Peyrot Add a simpler Sprite::new() which doesn’t override width/height.
2019-08-08 Gauvain "GovanifY" Roussel-Tarbouriech More ECL stuff.
2019-08-08 Gauvain "GovanifY" Roussel-Tarbouriech Up to instruction 34 validated.
2019-08-08 Gauvain "GovanifY" Roussel-Tarbouriech Some starting point for ecl_vm.
2019-08-08 Emmanuel Gil Peyrot Add the two generated Rust artifacts to the .hgignore file.
2019-08-08 Emmanuel Gil Peyrot Fix SHIFT_JIS parsing to not include nul bytes.
2019-08-08 Emmanuel Gil Peyrot Add an ECL parser.
2019-08-08 Emmanuel Gil Peyrot Use the merged name of RGB in AnmRenderer.
2019-08-08 Emmanuel Gil Peyrot Fix AnmRunner instance in test (requires Prng).
2019-08-03 Gauvain "GovanifY" Roussel-Tarbouriech Double checked prng.
2019-08-03 Emmanuel Gil Peyrot Add a PRNG and use it for anm0 instruction 16.
2019-08-03 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
2019-08-03 Emmanuel Gil Peyrot Remove unused variables.
2019-08-02 Emmanuel Gil Peyrot Add an anmrenderer binary.
2019-07-07 Emmanuel Gil Peyrot Move interpolators in another module.
2019-07-07 Emmanuel Gil Peyrot Implement and use interpolators.
2019-07-04 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
2019-07-04 Emmanuel Gil Peyrot Implement AnmRunner.
2019-07-03 Emmanuel Gil Peyrot Add anm0 support.
2019-07-03 Emmanuel Gil Peyrot Hello Rust!
2017-05-14 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-07-09 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
2015-05-23 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
2015-05-20 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
2015-05-05 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
2015-05-05 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
2015-05-05 Emmanuel Gil Peyrot Use the current revision as the version number.
2015-04-19 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
2015-03-05 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
2015-04-09 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
2015-04-08 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
2015-04-08 Emmanuel Gil Peyrot Simplify the invert code in Animation.
2015-04-08 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
2015-04-08 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.
2015-04-02 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
2015-04-01 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
2015-03-31 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
2015-03-30 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-28 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
2015-03-28 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
2015-03-28 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
2015-03-28 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
2015-03-26 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
2014-12-21 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
2014-12-21 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-12-21 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
2014-11-26 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
2014-11-26 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
2014-11-26 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-11-11 Thibaut Girka Mention Python 3 in the README…
2014-11-11 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
2014-11-04 Emmanuel Gil Peyrot Display the traceback on module load error.
2014-10-25 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
2014-10-25 Emmanuel Gil Peyrot Make sample data build again.
2014-10-25 Emmanuel Gil Peyrot Add a sample character.