Mercurial > touhou
graph
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Fix move_to interpolation, add support for a few ANM and ECL instructions2011-08-23, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)2011-08-22, by Thibaut Girka
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Fix a few bugs2011-08-22, by Thibaut Girka
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Fix anim cycling2011-08-22, by Thibaut Girka
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Oops2011-08-22, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.2011-08-22, by Thibaut Girka
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Add support for a few instructions2011-08-22, by Thibaut Girka
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Fix a few bugs and add support for a few instructions2011-08-22, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner2011-08-22, by Thibaut Girka
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Support a few more instructions2011-08-22, by Thibaut Girka
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Handle a few more opcodes2011-08-22, by Thibaut Girka
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Add/fix a few opcodes2011-08-22, by Thibaut Girka
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Fix camera handling, should be much closer to the original, now2011-08-22, by Thibaut Girka
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Fix Matrix.rotate_y2011-08-22, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)2011-08-18, by Thibaut Girka
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Refactor ECL parsing/etc.2011-08-18, by Thibaut Girka
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Add (hopefully) "texture shifting" in animations2011-08-14, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/2011-08-14, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSD2011-08-14, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handling2011-08-14, by Thibaut Girka
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Add alpha (anm0 instruction 3) support2011-08-14, by Thibaut Girka
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Minor refactoring2011-08-14, by Thibaut Girka
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Fix anm0 parsing2011-08-14, by Thibaut Girka
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Fix animation script flow handling2011-08-14, by Thibaut Girka
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Fix scoping issue with _enemy_deleter2011-08-12, by Thibaut Girka
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Can't stop optimizing!2011-08-12, by Thibaut Girka
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Some more optimization!2011-08-12, by Thibaut Girka
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Various optimizations2011-08-12, by Thibaut Girka
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Don't lose time updating off-screen enemies' sprites2011-08-12, by Thibaut Girka
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Massive sprite updating/matrix handling optimizations2011-08-12, by Thibaut Girka
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Add rotating sprite support2011-08-12, by Thibaut Girka
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Basic sprite animation support2011-08-12, by Thibaut Girka
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Preload enemy and background textures2011-08-12, by Thibaut Girka
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Fix a deadlock :(2011-08-12, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some culling2011-08-12, by Thibaut Girka
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Fix Rumia's animations2011-08-11, by Thibaut Girka
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Small refactoring, and Rumia \o/2011-08-11, by Thibaut Girka
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Handle more enemies types and movements2011-08-11, by Thibaut Girka
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Minor fix in eclviewer2011-08-09, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.2011-08-09, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.2011-08-09, by Thibaut Girka
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Refactor in order to support multiple textures2011-08-06, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka
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Minor refactoring2011-08-05, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.2011-08-05, by Thibaut Girka
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Add some explanations to the magic constants2011-08-03, by Thibaut Girka
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Use the original game's near and far planes.2011-08-02, by Thibaut Girka
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Fix texture coords handling2011-08-02, by Thibaut Girka
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Fix z-sorting issues2011-08-02, by Thibaut Girka
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Add preliminary fog support2011-08-02, by Thibaut Girka
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Fix sprite size/scale thing \o/2011-08-01, by Thibaut Girka
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Fix camera handling, thanks, elghinn!2011-08-01, by Thibaut Girka
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Add buggy stageviewer!2011-08-01, by Thibaut Girka
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Add hgignore file to ignore python bytecode files2011-08-01, by Thibaut Girka
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Add preliminay support for EoSD's ANM format2011-08-01, by Thibaut Girka
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Oops2011-08-01, by Thibaut Girka
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Hello Gensokyo _o/2011-07-31, by Thibaut Girka