Mercurial > touhou
changeset 48:8353c33d53d4
Support a few more instructions
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Mon, 22 Aug 2011 15:45:42 +0200 |
parents | 1f1793e7ec8e |
children | cbe1cb50f2fd |
files | pytouhou/game/eclrunner.py pytouhou/game/enemymanager.py |
diffstat | 2 files changed, 110 insertions(+), 18 deletions(-) [+] |
line wrap: on
line diff
--- a/pytouhou/game/eclrunner.py +++ b/pytouhou/game/eclrunner.py @@ -12,8 +12,11 @@ class ECLRunner(object): self.stack = [] self.implementation = {4: self.set_variable, + 5: self.set_variable, 2: self.relative_jump, 3: self.relative_jump_ex, + 20: self.add, + 21: self.substract, 35: self.call, 36: self.ret, 109: self.memory_write} @@ -21,6 +24,27 @@ class ECLRunner(object): self.implementation.update(implementation) + def _get_value(self, value): #TODO: -10013 and beyond! + assert not -10025 <= value <= -10013 + if -10012 <= value <= -10001: + return self.variables[int(-10001-value)] + else: + return value + + + def add(self, variable_id, a, b): + #TODO: proper variable handling + #TODO: int vs float thing + self.variables[-10001-variable_id] = self._get_value(a) + self._get_value(b) + + + def substract(self, variable_id, a, b): + #TODO: proper variable handling + #TODO: int vs float thing + self.variables[-10001-variable_id] = self._get_value(a) - self._get_value(b) + + + def memory_write(self, value, index): #TODO #XXX: this is a hack to display bosses although we don't handle MSG :) @@ -45,10 +69,9 @@ class ECLRunner(object): self.sub, self.frame, self.instruction_pointer, self.variables = self.stack.pop() - def set_variable(self, variable_id, value): #TODO: -10013 and beyond! - self.variables[-10000-variable_id] = value + self.variables[-10001-variable_id] = self._get_value(value) def relative_jump(self, frame, instruction_pointer): @@ -56,8 +79,8 @@ class ECLRunner(object): def relative_jump_ex(self, frame, instruction_pointer, variable_id): - if self.variables[-10000-variable_id]: - self.variables[-10000-variable_id] -= 1 + if self.variables[-10001-variable_id]: + self.variables[-10001-variable_id] -= 1 self.frame, self.instruction_pointer = frame, instruction_pointer
--- a/pytouhou/game/enemymanager.py +++ b/pytouhou/game/enemymanager.py @@ -24,8 +24,17 @@ class Enemy(object): self.frame = 0 self.sprite = None self.pending_bullets = [] - self.bullet_attributes = [] + self.bullet_attributes = None self.bullet_launch_offset = (0, 0) + self.vulnerable = True + self.death_callback = None + self.low_life_callback = None + self.low_life_trigger = None + self.timeout = None + self.remaining_lives = -1 + + self.bullet_launch_interval = 0 + self.delay_attack = False self.death_sprite = None self.movement_dependant_sprites = None @@ -38,19 +47,79 @@ class Enemy(object): self.hitbox = (0, 0) - self.ecl_runner.implementation.update({#67: ('HHIIffffI', self.set_bullet_attributes), - 97: (self.set_sprite), - 98: (self.set_multiple_sprites), - 45: (self.set_angle_speed), - 43: (self.set_pos), - 46: (self.set_rotation_speed), - 47: (self.set_speed), - 48: (self.set_acceleration), - 51: (self.target_player), - 57: (self.move_to), - 100: (self.set_death_sprite), - 103: (self.set_hitbox)}) #TODO + self.ecl_runner.implementation.update({67: self.set_bullet_attributes, + 97: self.set_sprite, + 98: self.set_multiple_sprites, + 45: self.set_angle_speed, + 43: self.set_pos, + 46: self.set_rotation_speed, + 47: self.set_speed, + 48: self.set_acceleration, + 51: self.target_player, + 57: self.move_to, + 77: self.set_bullet_interval, + 78: self.set_delay_attack, + 79: self.set_no_delay_attack, + 81: self.set_bullet_launch_offset, + 100: self.set_death_sprite, + 103: self.set_hitbox, + 105: self.set_vulnerable, + 108: self.set_death_callback, + 113: self.set_low_life_trigger, + 114: self.set_low_life_callback, + 115: self.set_timeout, + 126: self.set_remaining_lives}) #TODO + + + def set_remaining_lives(self, lives): + self.remaining_lives = lives + + + def set_death_callback(self, sub): + self.death_callback = sub + + + def set_low_life_trigger(self, value): + self.low_life_trigger = value + + def set_low_life_callback(self, sub): + self.low_life_callback = sub + + + def set_timeout(self, timeout): + self.timeout = timeout + + + def set_vulnerable(self, vulnerable): + self.vulnerable = bool(vulnerable & 1) + + + def set_bullet_launch_offset(self, x, y, z): + self.bullet_launch_offset = (x, y) + + + def set_bullet_attributes(self, bullet_anim, launch_anim, bullets_per_shot, + number_of_shots, speed, unknown, launch_angle, + angle, flags): + self.bullet_attributes = (1, bullet_anim, launch_anim, bullets_per_shot, + number_of_shots, speed, unknown, launch_angle, + angle, flags) + if not self.delay_attack: + pass + #TODO: actually fire + + + def set_bullet_interval(self, value): + self.bullet_launch_interval = value + + + def set_delay_attack(self): + self.delay_attack = True + + + def set_no_delay_attack(self): + self.delay_attack = False def set_death_sprite(self, sprite_index): @@ -94,7 +163,7 @@ class Enemy(object): def target_player(self, unknown, speed): self.speed = speed #TODO: unknown - player_x, player_y = 192., 400.#TODO + player_x, player_y = 192., 384.#TODO self.angle = atan2(player_y - self.y, player_x - self.x)