Mercurial > touhou
graph
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Hopefully fix enemy-player collisionSat, 26 Nov 2011 20:39:04 +0100, by Thibaut Girka
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Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
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Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
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Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
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Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
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Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
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Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka
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Fix orbs' original positionMon, 31 Oct 2011 17:54:06 +0100, by Thibaut Girka
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Implement orbs.Mon, 31 Oct 2011 09:38:57 -0700, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.Sun, 30 Oct 2011 11:31:19 -0700, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.Sun, 30 Oct 2011 11:29:08 -0700, by Emmanuel Gil Peyrot