Mercurial > touhou
graph
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Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
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Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.Mon, 19 Dec 2011 20:29:30 +0100, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.Sun, 18 Dec 2011 21:23:51 +0100, by Thibaut Girka
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Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
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Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka
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Minor changes to the setup scriptMon, 05 Dec 2011 23:57:58 +0100, by Thibaut Girka
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Change background during spellcards.Sat, 17 Dec 2011 21:18:39 +0100, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.Wed, 07 Dec 2011 14:03:16 +0100, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.Wed, 07 Dec 2011 13:23:02 +0100, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.Tue, 29 Nov 2011 23:18:07 +0100, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.Sun, 27 Nov 2011 15:13:31 +0100, by Emmanuel Gil Peyrot