Mercurial > touhou
graph
-
Add a base Element class for every object in pytouhou.game.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.sprite an extension type.Sat, 10 Aug 2013 20:48:17 +0200, by Emmanuel Gil Peyrot
-
Make only one call to render_elements during interface rendering.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
-
Make Interpolator an extension type.Wed, 07 Aug 2013 11:34:44 +0200, by Emmanuel Gil Peyrot
-
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.Wed, 07 Aug 2013 11:34:42 +0200, by Emmanuel Gil Peyrot
-
Improve Matrix representation, using float[16] instead of imbricated python lists.Wed, 07 Aug 2013 11:34:40 +0200, by Emmanuel Gil Peyrot
-
Move the common parts of EoSDGame outside, to not reallocate them at each stage.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
-
Always run the first frame of an ANMRunner.Sun, 11 Aug 2013 14:23:50 +0200, by Emmanuel Gil Peyrot
-
Split ANMRunner.run_frame into Sprite.update.Sat, 10 Aug 2013 15:18:44 +0200, by Emmanuel Gil Peyrot
-
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.Fri, 30 Aug 2013 14:01:09 +0200, by Emmanuel Gil Peyrot
-
Remove AnmWrapper, since ANMs are lists of entries now.Sat, 03 Aug 2013 15:49:04 +0200, by Emmanuel Gil Peyrot
-
Implement PCB’s ANM2 format and vm.Sat, 03 Aug 2013 15:48:57 +0200, by Emmanuel Gil Peyrot
-
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.Tue, 16 Jul 2013 21:17:22 +0200, by Emmanuel Gil Peyrot
-
Move the depth buffer clear outside of scissor, as per apitrace’s advice.Sat, 03 Aug 2013 15:48:51 +0200, by Emmanuel Gil Peyrot
-
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.Tue, 16 Jul 2013 21:11:35 +0200, by Emmanuel Gil Peyrot
-
Make the anmviewer use the new architecture.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Make the Shader class use cython too.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Replace Pyglet with our own Cython OpenGL wrapper.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Refactor window management in its own class.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Replace Pyglet’s image loader with our SDL2_image-based one.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Re-implement frame controlWed, 06 Feb 2013 18:45:12 +0100, by Thibaut Girka
-
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Remove the type of the self argument in extension types, as it clutters the code with useless information.Thu, 22 Aug 2013 12:21:12 +0200, by Emmanuel Gil Peyrot
-
Importing everything makes the --help slow, call parse_args before the imports.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
-
Add a --verbosity option, to disable logging for machines with a very slow terminal.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
-
Follow the PEP-0394 guidelines, migrating from python to python2.Sat, 22 Jun 2013 23:16:03 +0200, by Emmanuel Gil Peyrot
-
Let the gc do its work, don’t keep useless references.Wed, 12 Jun 2013 18:32:35 +0200, by Emmanuel Gil Peyrot
-
Refactor the maths functions out of Renderer.Wed, 12 Jun 2013 18:30:08 +0200, by Emmanuel Gil Peyrot
-
Remove indirect access to Matrix values.Wed, 12 Jun 2013 16:07:22 +0200, by Emmanuel Gil Peyrot
-
Don’t render null-sized arrays of elements.Wed, 12 Jun 2013 16:03:30 +0200, by Emmanuel Gil Peyrot
-
Move ascii_wrapper to the interface, as it is game-dependent.Wed, 12 Jun 2013 16:03:26 +0200, by Emmanuel Gil Peyrot
-
Do the correct score calculation even when the enemy isn’t damageable.Sun, 09 Jun 2013 22:54:33 +0200, by Emmanuel Gil Peyrot
-
Add a --no-particles option to remove particles.Sun, 09 Jun 2013 22:53:25 +0200, by Emmanuel Gil Peyrot
-
Fix the --no-background option.Tue, 30 Apr 2013 01:48:25 +0200, by Emmanuel Gil Peyrot
-
Make the anmviewer use the programmable pipeline too.Sun, 24 Mar 2013 10:31:23 +0100, by Emmanuel Gil Peyrot
-
Add MoF’s hints support, and fix the Text timeout interface.Sun, 24 Mar 2013 10:29:37 +0100, by Emmanuel Gil Peyrot
-
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.Sun, 17 Feb 2013 15:20:30 +0100, by Emmanuel Gil Peyrot
-
Add a version attribute to ANM0 and latest discovered instruction.Sat, 16 Feb 2013 19:31:29 +0100, by Emmanuel Gil Peyrot
-
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.Thu, 14 Feb 2013 20:07:23 +0100, by Emmanuel Gil Peyrot
-
Add support for MoF’s hint format.Tue, 12 Feb 2013 19:27:10 +0100, by Emmanuel Gil Peyrot
-
Make the background use a single vbo and offsets, just like the 2D code.Tue, 12 Feb 2013 19:19:31 +0100, by Emmanuel Gil Peyrot
-
Move the background rendering code to pytouhou.ui.renderer.Tue, 12 Feb 2013 18:20:49 +0100, by Emmanuel Gil Peyrot
-
Don’t duplicate values in sprite rendering data.Wed, 06 Feb 2013 21:41:05 +0100, by Emmanuel Gil Peyrot
-
Use Buffer Objects instead of host pointers.Wed, 06 Feb 2013 21:19:20 +0100, by Emmanuel Gil Peyrot
-
Don’t change the vertex attributes for each texture.Wed, 06 Feb 2013 21:01:45 +0100, by Emmanuel Gil Peyrot
-
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.Wed, 06 Feb 2013 20:57:16 +0100, by Emmanuel Gil Peyrot
-
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.Wed, 06 Feb 2013 19:55:54 +0100, by Emmanuel Gil Peyrot
-
When merging RGB and alpha data, get the C arrays only at the start of the loop.Mon, 07 Jan 2013 22:06:02 +0100, by Emmanuel Gil Peyrot
-
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.Mon, 07 Jan 2013 21:13:32 +0100, by Emmanuel Gil Peyrot
-
Use only half-size hitboxes for player.Mon, 12 Nov 2012 18:34:24 +0100, by Emmanuel Gil Peyrot
-
Add "explosion", instruction 118.Sun, 21 Oct 2012 23:02:41 +0200, by Emmanuel Gil Peyrot
-
Make particles behave as in the original game.Sun, 21 Oct 2012 23:02:40 +0200, by Emmanuel Gil Peyrot
-
Display something at the start of a stage.Sat, 20 Oct 2012 20:48:40 +0200, by Emmanuel Gil Peyrot
-
Cancel player lasers when she dies.Sat, 20 Oct 2012 20:44:12 +0200, by Emmanuel Gil Peyrot
-
Add missing imports, and remove side-effects in asserts.Sat, 20 Oct 2012 20:44:11 +0200, by Emmanuel Gil Peyrot
-
Make rendering of multiple-sprites elements work like single-sprites.Tue, 02 Oct 2012 13:27:05 +0200, by Emmanuel Gil Peyrot
-
Replace wildcard imports with normal ones.Fri, 07 Sep 2012 13:05:19 +0200, by Emmanuel Gil Peyrot
-
Fix the anmviewer, broken since changeset 370:74471afbac37.Fri, 07 Sep 2012 13:04:30 +0200, by Emmanuel Gil Peyrot
-
Don’t hardcode background script for Widget.Fri, 07 Sep 2012 12:54:40 +0200, by Emmanuel Gil Peyrot
-
Replace player position in game zone right after its move; fix shots offsets at boundaries.Fri, 07 Sep 2012 12:54:38 +0200, by Emmanuel Gil Peyrot
-
Make a sound when an enemy is hit.Thu, 30 Aug 2012 11:34:56 +0200, by Emmanuel Gil Peyrot
-
Add the debug feature to start a game at the end of a replay.Wed, 29 Aug 2012 18:38:29 +0200, by Emmanuel Gil Peyrot
-
Add meaningful exceptions in format parsing.Wed, 29 Aug 2012 18:34:28 +0200, by Emmanuel Gil Peyrot
-
Support more than one version of a vm.Mon, 06 Aug 2012 23:10:09 +0200, by Emmanuel Gil Peyrot
-
Add an option to disable background.Mon, 06 Aug 2012 23:01:33 +0200, by Emmanuel Gil Peyrot
-
Use an iterator to get the keystates from a replay.Sun, 05 Aug 2012 18:19:42 +0200, by Emmanuel Gil Peyrot
-
Add the ability to save a replay.Sun, 05 Aug 2012 16:37:26 +0200, by Emmanuel Gil Peyrot
-
Use a future-proof ECL parser.Mon, 06 Aug 2012 22:52:22 +0200, by Emmanuel Gil Peyrot
-
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.Fri, 27 Jul 2012 18:57:40 +0200, by Emmanuel Gil Peyrot
-
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.Fri, 27 Jul 2012 18:43:48 +0200, by Emmanuel Gil Peyrot
-
Fix crash with the demo version of Touhou 6Wed, 11 Jul 2012 15:38:15 +0200, by Thibaut Girka
-
Minor optimizationsWed, 11 Jul 2012 15:19:44 +0200, by Thibaut Girka
-
Various optimizationsTue, 10 Jul 2012 00:25:08 +0200, by Thibaut Girka
-
Fix Rumia on timeoutMon, 09 Jul 2012 22:15:07 +0200, by Thibaut Girka
-
Add more information to ECL debug messagesMon, 09 Jul 2012 22:14:55 +0200, by Thibaut Girka
-
Empty ECL stack when calling a callback.Mon, 09 Jul 2012 22:13:52 +0200, by Thibaut Girka
-
Enable debug messages when using --debugMon, 09 Jul 2012 22:12:04 +0200, by Thibaut Girka
-
(partially?) implement ECL's instruction 133Mon, 09 Jul 2012 21:12:10 +0200, by Thibaut Girka
-
Rename set_visible to set_invisible, since it's what it does...Mon, 09 Jul 2012 21:11:46 +0200, by Thibaut Girka
-
Fix Flandre's QED: Ripples of 495 yearsMon, 09 Jul 2012 21:10:38 +0200, by Thibaut Girka
-
Fix crash in ECL's kill_enemiesMon, 09 Jul 2012 21:09:56 +0200, by Thibaut Girka
-
Make bosses clean their mess when timeoutingSun, 08 Jul 2012 01:23:47 +0200, by Thibaut Girka
-
Fix KoakumaSun, 08 Jul 2012 01:20:47 +0200, by Thibaut Girka
-
Fix crasherSun, 08 Jul 2012 00:42:17 +0200, by Thibaut Girka
-
Fix bullet cancellation... again...Sat, 07 Jul 2012 23:16:03 +0200, by Thibaut Girka
-
Fix callbacksSat, 07 Jul 2012 23:06:15 +0200, by Thibaut Girka
-
Allow Z as well as W to shoot.Sat, 07 Jul 2012 21:48:58 +0200, by Thibaut Girka
-
Clean up effects left behind by lasers in boss rush modeSat, 07 Jul 2012 21:47:51 +0200, by Thibaut Girka
-
Fix timeout display issue (> 99 should be displayed as 99)Sat, 07 Jul 2012 21:33:17 +0200, by Thibaut Girka
-
Fix remaining lives display issueSat, 07 Jul 2012 21:32:49 +0200, by Thibaut Girka
-
Quick and dirty fixesThu, 05 Jul 2012 07:33:47 +0200, by Thibaut Girka
-
Fix issue when disabling low life triggerThu, 05 Jul 2012 01:06:02 +0200, by Thibaut Girka
-
Show the size of the spellcard life.Thu, 05 Jul 2012 00:53:16 +0200, by Emmanuel Gil Peyrot
-
Add a gauge and use it for the enemy life bar.Thu, 05 Jul 2012 00:38:47 +0200, by Emmanuel Gil Peyrot
-
Display a boss remaining lives and timeout.Thu, 05 Jul 2012 00:11:19 +0200, by Emmanuel Gil Peyrot
-
Minor fix in boss rush modeWed, 04 Jul 2012 23:53:18 +0200, by Thibaut Girka
-
Implement sfx for player and enemies.Wed, 04 Jul 2012 23:41:28 +0200, by Emmanuel Gil Peyrot
-
Fix crash when changing levels.Wed, 04 Jul 2012 23:10:23 +0200, by Thibaut Girka
-
Clean music playback API a little.Wed, 04 Jul 2012 23:05:21 +0200, by Emmanuel Gil Peyrot
-
Increase player's power stats during skipped frames in boss rush mode.Wed, 04 Jul 2012 22:52:02 +0200, by Thibaut Girka
-
Implement continues when the lives fall bellow 0.Wed, 04 Jul 2012 21:38:00 +0200, by Emmanuel Gil Peyrot
-
Print an error when all the needed files aren’t present.Wed, 04 Jul 2012 18:08:57 +0200, by Emmanuel Gil Peyrot
-
Skip dialogs in the boss rush mode, and make boss rush skipping fasterSun, 01 Jul 2012 18:07:33 +0200, by Thibaut Girka
-
Fix MSG skipping.Sun, 01 Jul 2012 18:06:11 +0200, by Thibaut Girka
-
Fix bullet cancellation and removalSun, 01 Jul 2012 11:43:38 +0200, by Thibaut Girka
-
Add options to set FPS limit and disable double bufferingSun, 01 Jul 2012 01:07:41 +0200, by Thibaut Girka
-
Prevent story mode in easy to go beyond stage 5.Sat, 30 Jun 2012 20:50:37 +0200, by Emmanuel Gil Peyrot
-
Add a boss rush modeSat, 30 Jun 2012 20:10:45 +0200, by Thibaut Girka
-
Add the story mode.Sat, 30 Jun 2012 19:37:21 +0200, by Emmanuel Gil Peyrot
-
Add a GameRunner.load_game method to allow level changes.Sat, 30 Jun 2012 13:02:24 +0200, by Thibaut Girka
-
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usageSun, 24 Jun 2012 17:00:07 +0200, by Thibaut Girka
-
Fix some replay synchronization issues and update the TODO.Thu, 21 Jun 2012 19:59:41 +0200, by Emmanuel Gil Peyrot
-
Display the text when collecting an item.Thu, 21 Jun 2012 15:01:25 +0200, by Emmanuel Gil Peyrot
-
Add a very simple music player, for testing purpose.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
-
Add music support for >PCB.Thu, 21 Jun 2012 15:01:01 +0200, by Emmanuel Gil Peyrot
-
Fix music loopingMon, 18 Jun 2012 21:16:40 +0200, by Thibaut Girka
-
Display lives and bombs.Wed, 13 Jun 2012 22:53:57 +0200, by Thibaut Girka
-
Give a better interface for text handling.Thu, 24 May 2012 20:23:57 +0200, by Thibaut Girka
-
Implement music playback.Wed, 13 Jun 2012 15:29:43 +0200, by Emmanuel Gil Peyrot
-
Cancel the bullets when a boss is killed and transfer them to the score.Wed, 23 May 2012 19:33:17 +0200, by Emmanuel Gil Peyrot
-
Use Enemy.die_score.Thu, 17 May 2012 14:19:00 +0200, by Emmanuel Gil Peyrot
-
Move callbacks handling inside Enemy.Thu, 17 May 2012 14:15:19 +0200, by Emmanuel Gil Peyrot
-
Add a TODO list.Tue, 15 May 2012 03:26:52 +0200, by Emmanuel Gil Peyrot
-
Fix a bug with ECL instruction 96, and fix overall ECL handling.Thu, 29 Mar 2012 21:18:35 +0200, by Thibaut Girka
-
Add out-of-screen item indicators.Fri, 23 Mar 2012 16:27:07 +0100, by Thibaut Girka
-
Fix Sakuya's daggers in stage 6.Wed, 14 Mar 2012 19:27:39 +0100, by Thibaut Girka
-
Implement hardcoded function 9.Wed, 14 Mar 2012 19:07:15 +0100, by Thibaut Girka
-
Fix Remilia's “Red Magic”.Wed, 14 Mar 2012 19:05:23 +0100, by Thibaut Girka
-
Fix angle between salves of circle-distributed bullets.Wed, 14 Mar 2012 19:02:45 +0100, by Thibaut Girka
-
Implement hardcoded function 11.Wed, 14 Mar 2012 17:00:43 +0100, by Thibaut Girka
-
Implement Remilia's laser webs.Wed, 14 Mar 2012 11:28:15 +0100, by Thibaut Girka
-
Fix difficulty modifiers within spellcards.Tue, 13 Mar 2012 20:02:01 +0100, by Thibaut Girka
-
Minor refactoringTue, 13 Mar 2012 19:52:42 +0100, by Thibaut Girka
-
Rename a few attributes/methods to make a little more sense.Tue, 13 Mar 2012 19:18:14 +0100, by Thibaut Girka
-
Minor cleanupTue, 13 Mar 2012 18:45:43 +0100, by Thibaut Girka
-
Update attribute names to reflect the actual interface.Tue, 13 Mar 2012 18:38:14 +0100, by Thibaut Girka
-
Add score/effective_score distinction and prepare for highscore handling.Sat, 10 Mar 2012 20:37:15 +0100, by Thibaut Girka
-
Fix ECL instruction 119.Sat, 10 Mar 2012 20:31:49 +0100, by Thibaut Girka
-
Avoid segfaults in the unlikely case a huge number of sprites is rendered.Sat, 10 Mar 2012 20:30:55 +0100, by Thibaut Girka
-
Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot
-
Implemented Sakuya's time stop.Fri, 09 Mar 2012 21:43:33 +0100, by Elias Boutaleb
-
Improve heuristic to filter out non-game exes (like custom.exe).Tue, 06 Mar 2012 18:58:41 +0100, by Thibaut Girka
-
Fix relative path handling and os-specific path separators.Tue, 06 Mar 2012 17:45:14 +0100, by Thibaut Girka
-
Implement hardcoded function 8 for Remilia.Fri, 02 Mar 2012 09:38:35 +0100, by Emmanuel Gil Peyrot
-
Fix Remilia’s bat form.Thu, 01 Mar 2012 19:44:35 +0100, by Emmanuel Gil Peyrot
-
Add player lasers for MarisaB.Tue, 21 Feb 2012 14:28:38 +0100, by Emmanuel Gil Peyrot
-
Implement laser collision.Mon, 20 Feb 2012 18:58:07 +0100, by Thibaut Girka
-
Add TH6 score.dat support.Fri, 17 Feb 2012 21:19:57 +0100, by Thibaut Girka
-
Refactor a bit and fix Rumia's disparition.Wed, 15 Feb 2012 19:20:06 +0100, by Thibaut Girka
-
Display lasers' “launch anim”.Wed, 15 Feb 2012 18:37:52 +0100, by Thibaut Girka
-
Fix launch_anim_offsets.Wed, 15 Feb 2012 15:57:15 +0100, by Thibaut Girka
-
Make anmviewer work with newest anmwrapper.Mon, 13 Feb 2012 12:00:57 +0100, by Emmanuel Gil Peyrot
-
Fix Patchouly's Royal Flare.Sun, 12 Feb 2012 18:09:56 +0100, by Thibaut Girka
-
Implement dialogs (MSG files).Sun, 12 Feb 2012 16:06:03 +0100, by Emmanuel Gil Peyrot
-
Document some AnmWrapper related functions.Sun, 12 Feb 2012 15:51:00 +0100, by Thibaut Girka
-
Fix time stop handling.Sun, 12 Feb 2012 15:50:32 +0100, by Thibaut Girka
-
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.Sun, 12 Feb 2012 02:09:16 +0100, by Thibaut Girka
-
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.Sat, 11 Feb 2012 16:43:54 +0100, by Thibaut Girka
-
Fix bullet spawning along lasers.Fri, 10 Feb 2012 11:01:11 +0100, by Thibaut Girka
-
Fix ANM interpolators.Wed, 08 Feb 2012 19:56:56 +0100, by Thibaut Girka
-
Fix sprite rotation/translation.Wed, 08 Feb 2012 18:43:39 +0100, by Thibaut Girka
-
Fix generation of bullets/items position from lasers.Mon, 06 Feb 2012 19:38:54 +0100, by Thibaut Girka
-
Fix initial laser offset.Mon, 06 Feb 2012 19:17:46 +0100, by Thibaut Girka
-
Fix spellcard number 0.Sun, 05 Feb 2012 23:45:41 +0100, by Thibaut Girka
-
Implement hardcoded function 14 used by spellcard “Lævateinn”.Sun, 05 Feb 2012 23:43:12 +0100, by Thibaut Girka
-
Partially implement lasers.Sun, 05 Feb 2012 23:41:55 +0100, by Thibaut Girka
-
Partially implement hardcoded function 16, used for QED: ripples of 495 yearsTue, 24 Jan 2012 23:26:53 +0100, by Thibaut Girka
-
Fix timeout handlingTue, 24 Jan 2012 02:22:50 +0100, by Thibaut Girka
-
Fix visibility handlingTue, 24 Jan 2012 00:56:31 +0100, by Thibaut Girka
-
Partially fix some of Flandre's spellcards.Tue, 24 Jan 2012 00:19:23 +0100, by Thibaut Girka
-
Fix set_visible.Mon, 23 Jan 2012 23:00:55 +0100, by Thibaut Girka
-
Fix callback handling and damage dealing.Mon, 23 Jan 2012 23:00:42 +0100, by Thibaut Girka
-
Fix Sakuya's bouncing knivesMon, 23 Jan 2012 22:04:40 +0100, by Thibaut Girka
-
Implement ECL’s 3rd hardcoded function.Mon, 23 Jan 2012 19:01:04 +0100, by Emmanuel Gil Peyrot
-
Use better defaults for player, and start the stage as if in practice mode.Mon, 23 Jan 2012 02:04:13 +0100, by Emmanuel Gil Peyrot
-
Homogenise score increase in item collection, in prevision for text handling.Sun, 15 Jan 2012 19:39:01 +0100, by Emmanuel Gil Peyrot
-
Add support for reading from a directory instead of a PBG3 (for debugging purposes).Mon, 23 Jan 2012 01:40:07 +0100, by Thibaut Girka
-
Automatically search data files using different names.Mon, 23 Jan 2012 00:58:03 +0100, by Thibaut Girka
-
Add heuristics to extract character data from the demo .exe.Mon, 23 Jan 2012 00:03:06 +0100, by Thibaut Girka
-
Implement bullet flags 1024 and 2048 (bouncing bullet).Sun, 22 Jan 2012 22:38:58 +0100, by Thibaut Girka
-
Minor performance improvement.Sun, 22 Jan 2012 22:08:36 +0100, by Thibaut Girka
-
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.Sun, 22 Jan 2012 22:03:57 +0100, by Thibaut Girka
-
Switch Bullet to Cython to improve performances.Sun, 22 Jan 2012 21:54:07 +0100, by Thibaut Girka
-
Refactor pytouhou.game.bullet.Sun, 22 Jan 2012 21:41:18 +0100, by Thibaut Girka
-
Fix bullet removal condition.Sun, 22 Jan 2012 19:47:40 +0100, by Thibaut Girka
-
Preload textures to avoid slowdowns during gameplaySun, 22 Jan 2012 18:03:47 +0100, by Thibaut Girka
-
Fix initial bullet speedSun, 22 Jan 2012 17:42:44 +0100, by Thibaut Girka
-
Improve data reading perfsSun, 22 Jan 2012 15:54:51 +0100, by Thibaut Girka
-
Change position/speed interpoletor handling to match the original game more closely.Sun, 22 Jan 2012 14:24:38 +0100, by Thibaut Girka
-
Change ECL special function 0 in order to match the game more closely (again)Sun, 22 Jan 2012 11:39:29 +0100, by Thibaut Girka
-
Change ECL special function 0 in order to match the game more closely.Sat, 21 Jan 2012 21:14:24 +0100, by Thibaut Girka
-
Use the correct animation for player death.Sat, 21 Jan 2012 21:03:53 +0100, by Emmanuel Gil Peyrot
-
Fix instruction 70 to always fire to the right.Sun, 15 Jan 2012 18:09:25 +0100, by Emmanuel Gil Peyrot
-
Use the correct behaviour for flag 1 in bullet.Sun, 15 Jan 2012 15:22:26 +0100, by Emmanuel Gil Peyrot
-
Implement ANM0 instruction 29 and fix 24Mon, 02 Jan 2012 18:46:55 +0100, by Thibaut Girka
-
Drop the correct amount of power with 119.Sat, 31 Dec 2011 02:25:06 +0100, by Emmanuel Gil Peyrot
-
Update sprite's property even while waitingMon, 02 Jan 2012 15:54:19 +0100, by Thibaut Girka
-
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.Mon, 02 Jan 2012 15:46:29 +0100, by Emmanuel Gil Peyrot
-
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translationsSun, 01 Jan 2012 23:52:53 +0100, by Thibaut Girka
-
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24Sun, 01 Jan 2012 23:51:01 +0100, by Thibaut Girka
-
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+FxSun, 01 Jan 2012 21:12:50 +0100, by Thibaut Girka
-
Fix ANM interruptsSun, 01 Jan 2012 20:23:00 +0100, by Thibaut Girka
-
Add an anmviewer script.Sun, 01 Jan 2012 19:51:34 +0100, by Emmanuel Gil Peyrot
-
Implement ANM0 interruptsSun, 01 Jan 2012 19:47:34 +0100, by Thibaut Girka
-
Do a little cleanup, and fix PCB SHT usage.Sat, 31 Dec 2011 16:31:10 +0100, by Emmanuel Gil Peyrot
-
Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
-
Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
-
Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
-
Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka
-
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for nowFri, 30 Dec 2011 19:10:49 +0100, by Thibaut Girka
-
Add “SHT” support to EoSD, and do a little cleanup.Fri, 30 Dec 2011 18:37:06 +0100, by Emmanuel Gil Peyrot
-
Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
-
Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
-
Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
-
Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka
-
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.Mon, 19 Dec 2011 20:29:30 +0100, by Thibaut Girka
-
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.Sun, 18 Dec 2011 21:23:51 +0100, by Thibaut Girka
-
Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
-
Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
-
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
-
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka
-
Minor changes to the setup scriptMon, 05 Dec 2011 23:57:58 +0100, by Thibaut Girka
-
Change background during spellcards.Sat, 17 Dec 2011 21:18:39 +0100, by Emmanuel Gil Peyrot
-
Pass the real speed to Player. Thanks to elghinn for discovering the bug.Wed, 07 Dec 2011 14:03:16 +0100, by Emmanuel Gil Peyrot
-
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.Wed, 07 Dec 2011 13:23:02 +0100, by Emmanuel Gil Peyrot
-
Add support for PCB’s SHT format.Tue, 29 Nov 2011 23:18:07 +0100, by Emmanuel Gil Peyrot
-
Add a distutils setup and don’t hardcode DAT list.Sun, 27 Nov 2011 15:13:31 +0100, by Emmanuel Gil Peyrot
-
Hopefully fix enemy-player collisionSat, 26 Nov 2011 20:39:04 +0100, by Thibaut Girka
-
Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
-
Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
-
Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
-
Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
-
Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
-
Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka
-
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
-
Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
-
Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
-
Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
-
Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka