Mercurial > touhou
graph
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Improve network latency by increasing game latency to 3 frames.Sun, 15 Jan 2012 15:36:23 +0100, by Thibaut Girka
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Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchroThu, 29 Dec 2011 10:35:54 +0100, by Thibaut Girka
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Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)Thu, 29 Dec 2011 01:10:34 +0100, by Thibaut Girka
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Fix a synchro issue... again...Wed, 28 Dec 2011 21:32:30 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 21:09:55 +0100, by Thibaut Girka
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Hopefully improve performanceWed, 28 Dec 2011 19:47:29 +0100, by Thibaut Girka
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Fix several synchro issuesWed, 28 Dec 2011 19:42:48 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 19:09:14 +0100, by Thibaut Girka
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Wait a bit for incoming messages...Wed, 28 Dec 2011 19:07:37 +0100, by Thibaut Girka
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Fix consistencyWed, 28 Dec 2011 18:47:37 +0100, by Thibaut Girka
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Experimental netplay! Yay!Wed, 28 Dec 2011 18:45:09 +0100, by Thibaut Girka
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Fix a crash when handling non-ascii pathsFri, 27 Sep 2013 18:02:04 +0200, by Thibaut Girka
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Cythonize pytouhou.game.text.Mon, 16 Sep 2013 18:42:12 +0200, by Emmanuel Gil Peyrot
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Type bullettype, itemtype and lasertype a bit.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Make Laser and Orb extension types, and use that where possible.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.Mon, 16 Sep 2013 18:41:51 +0200, by Emmanuel Gil Peyrot
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Move SDL context-manager and Window creation outside of main.Sat, 14 Sep 2013 01:05:42 +0200, by Emmanuel Gil Peyrot
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Add “except *” to cdef void functions, and type some more.Thu, 12 Sep 2013 15:47:08 +0200, by Emmanuel Gil Peyrot
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Fix lasers sprite handlingThu, 12 Sep 2013 14:43:38 +0200, by Thibaut Girka
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Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.Thu, 12 Sep 2013 11:59:24 +0200, by Emmanuel Gil Peyrot
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Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.Wed, 11 Sep 2013 16:03:55 +0200, by Emmanuel Gil Peyrot
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Make the window resizable, and scale its content correctly.Wed, 11 Sep 2013 15:55:19 +0200, by Emmanuel Gil Peyrot
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Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.Wed, 11 Sep 2013 00:36:52 +0200, by Emmanuel Gil Peyrot
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Render to framebuffers first, and reposition some interface elements in the game area.Wed, 11 Sep 2013 00:36:50 +0200, by Emmanuel Gil Peyrot
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Make NativeText work with the fixed pipeline.Wed, 11 Sep 2013 00:35:49 +0200, by Emmanuel Gil Peyrot
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Add a context manager to initialize and shut down SDL outside of Window.Fri, 06 Sep 2013 23:29:19 +0200, by Emmanuel Gil Peyrot
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Move every rendering function from gamerunner to gamerenderer.Fri, 06 Sep 2013 22:35:54 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.Thu, 05 Sep 2013 23:11:54 +0200, by Emmanuel Gil Peyrot
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Display the name of a spellcard and the face of its invoker.Sat, 10 Aug 2013 13:36:42 +0200, by Emmanuel Gil Peyrot
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Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.Tue, 16 Jul 2013 21:11:40 +0200, by Emmanuel Gil Peyrot