log

age author description
Sun, 15 Jan 2012 15:36:23 +0100 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
Thu, 29 Dec 2011 10:35:54 +0100 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
Thu, 29 Dec 2011 01:10:34 +0100 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
Wed, 28 Dec 2011 21:32:30 +0100 Thibaut Girka Fix a synchro issue... again...
Wed, 28 Dec 2011 21:09:55 +0100 Thibaut Girka Fix synchro bug
Wed, 28 Dec 2011 19:47:29 +0100 Thibaut Girka Hopefully improve performance
Wed, 28 Dec 2011 19:42:48 +0100 Thibaut Girka Fix several synchro issues
Wed, 28 Dec 2011 19:09:14 +0100 Thibaut Girka Fix synchro bug
Wed, 28 Dec 2011 19:07:37 +0100 Thibaut Girka Wait a bit for incoming messages...
Wed, 28 Dec 2011 18:47:37 +0100 Thibaut Girka Fix consistency
Wed, 28 Dec 2011 18:45:09 +0100 Thibaut Girka Experimental netplay! Yay!
Fri, 27 Sep 2013 18:02:04 +0200 Thibaut Girka Fix a crash when handling non-ascii paths
Mon, 16 Sep 2013 18:42:12 +0200 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Mon, 16 Sep 2013 18:41:51 +0200 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Sat, 14 Sep 2013 01:05:42 +0200 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Thu, 12 Sep 2013 14:43:38 +0200 Thibaut Girka Fix lasers sprite handling
Thu, 12 Sep 2013 11:59:24 +0200 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Wed, 11 Sep 2013 15:55:19 +0200 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
Wed, 11 Sep 2013 00:36:52 +0200 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
Wed, 11 Sep 2013 00:36:50 +0200 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
Wed, 11 Sep 2013 00:35:49 +0200 Emmanuel Gil Peyrot Make NativeText work with the fixed pipeline.
Fri, 06 Sep 2013 23:29:19 +0200 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
Fri, 06 Sep 2013 22:35:54 +0200 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
Thu, 05 Sep 2013 23:11:54 +0200 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Sat, 10 Aug 2013 13:36:42 +0200 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
Tue, 16 Jul 2013 21:11:40 +0200 Emmanuel Gil Peyrot Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.