Mercurial > touhou
graph
-
Don’t duplicate values in sprite rendering data.Wed, 06 Feb 2013 21:41:05 +0100, by Emmanuel Gil Peyrot
-
Use Buffer Objects instead of host pointers.Wed, 06 Feb 2013 21:19:20 +0100, by Emmanuel Gil Peyrot
-
Don’t change the vertex attributes for each texture.Wed, 06 Feb 2013 21:01:45 +0100, by Emmanuel Gil Peyrot
-
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.Wed, 06 Feb 2013 20:57:16 +0100, by Emmanuel Gil Peyrot
-
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.Wed, 06 Feb 2013 19:55:54 +0100, by Emmanuel Gil Peyrot
-
When merging RGB and alpha data, get the C arrays only at the start of the loop.Mon, 07 Jan 2013 22:06:02 +0100, by Emmanuel Gil Peyrot
-
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.Mon, 07 Jan 2013 21:13:32 +0100, by Emmanuel Gil Peyrot
-
Use only half-size hitboxes for player.Mon, 12 Nov 2012 18:34:24 +0100, by Emmanuel Gil Peyrot
-
Add "explosion", instruction 118.Sun, 21 Oct 2012 23:02:41 +0200, by Emmanuel Gil Peyrot
-
Make particles behave as in the original game.Sun, 21 Oct 2012 23:02:40 +0200, by Emmanuel Gil Peyrot
-
Display something at the start of a stage.Sat, 20 Oct 2012 20:48:40 +0200, by Emmanuel Gil Peyrot
-
Cancel player lasers when she dies.Sat, 20 Oct 2012 20:44:12 +0200, by Emmanuel Gil Peyrot
-
Add missing imports, and remove side-effects in asserts.Sat, 20 Oct 2012 20:44:11 +0200, by Emmanuel Gil Peyrot
-
Make rendering of multiple-sprites elements work like single-sprites.Tue, 02 Oct 2012 13:27:05 +0200, by Emmanuel Gil Peyrot
-
Replace wildcard imports with normal ones.Fri, 07 Sep 2012 13:05:19 +0200, by Emmanuel Gil Peyrot
-
Fix the anmviewer, broken since changeset 370:74471afbac37.Fri, 07 Sep 2012 13:04:30 +0200, by Emmanuel Gil Peyrot