Mercurial > touhou
graph
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Minor refactoringMon, 05 Sep 2011 22:40:46 +0200, by Thibaut Girka
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A few changes in the execution order to match 102h.exeMon, 05 Sep 2011 17:18:47 +0200, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exeMon, 05 Sep 2011 17:18:23 +0200, by Thibaut Girka
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Fix boss callback, handle a few more callbacksMon, 05 Sep 2011 01:07:43 +0200, by Thibaut Girka
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Handle variables in ECL instruction 82Mon, 05 Sep 2011 00:41:23 +0200, by Thibaut Girka
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Disable debug-level loggingMon, 05 Sep 2011 00:30:09 +0200, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!Mon, 05 Sep 2011 00:29:31 +0200, by Thibaut Girka
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Change a debug string to avoid confusionSun, 04 Sep 2011 23:55:35 +0200, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemySun, 04 Sep 2011 23:51:14 +0200, by Thibaut Girka
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Refactor \o/Sun, 04 Sep 2011 23:50:00 +0200, by Thibaut Girka
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Handle ECL instruction 18Sun, 04 Sep 2011 21:50:50 +0200, by Thibaut Girka
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Handle ECL opcodes with string.Sun, 04 Sep 2011 12:52:47 -0700, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoringSun, 04 Sep 2011 20:04:00 +0200, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded thingsSun, 04 Sep 2011 17:34:45 +0200, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.Sun, 04 Sep 2011 17:33:40 +0200, by Thibaut Girka
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Fix ECL instruction 3Sun, 04 Sep 2011 10:19:42 +0200, by Thibaut Girka
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Minor refactoringSun, 04 Sep 2011 10:12:15 +0200, by Thibaut Girka
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Fix attack flags implementationSun, 04 Sep 2011 09:36:51 +0200, by Thibaut Girka
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Ugly implementation of three new attack flags.Sat, 03 Sep 2011 17:44:48 -0700, by Emmanuel Gil Peyrot
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Fix add_intSun, 04 Sep 2011 01:09:28 +0200, by Thibaut Girka
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Handle a few attack flagsSun, 04 Sep 2011 00:49:22 +0200, by Thibaut Girka
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Various optimizationsSat, 03 Sep 2011 23:34:12 +0200, by Thibaut Girka
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Oops O:)Sat, 03 Sep 2011 22:58:13 +0200, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :pSat, 03 Sep 2011 22:22:58 +0200, by Thibaut Girka
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Fix a few thingsSat, 03 Sep 2011 22:16:47 +0200, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsetsSat, 03 Sep 2011 22:08:40 +0200, by Thibaut Girka
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Fix set_random_sprite's formatSat, 03 Sep 2011 20:15:13 +0200, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/Sat, 03 Sep 2011 18:17:39 +0200, by Thibaut Girka