Mercurial > touhou
graph
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Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
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Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
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Batch more sprites!2011-10-31, by Thibaut Girka
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Fix orbs' original position2011-10-31, by Thibaut Girka
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Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
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Fix ECL function calls... again2011-10-29, by Thibaut Girka
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Fix ECL function calls2011-10-28, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
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Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
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Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
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Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
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Implement replays.2011-10-27, by Emmanuel Gil Peyrot
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Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
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Freeze time during spellcards2011-10-23, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka