Mercurial > touhou
graph
-
Fix a compilation issue on Cython 0.20.Sun, 07 Sep 2014 13:26:41 +0200, by Emmanuel Gil Peyrot
-
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.Thu, 04 Sep 2014 21:07:45 +0200, by Emmanuel Gil Peyrot
-
Add grouping for OpenGL calls, making traces much more readable.Sun, 17 Aug 2014 16:16:58 +0200, by Emmanuel Gil Peyrot
-
Make Runner.update callable from Python code.Mon, 04 Aug 2014 18:18:55 +0200, by Emmanuel Gil Peyrot
-
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.Wed, 06 Aug 2014 10:50:19 +0200, by Emmanuel Gil Peyrot
-
Allow setup.py to be called without arguments.Tue, 12 Aug 2014 15:07:54 +0200, by Emmanuel Gil Peyrot
-
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.Sat, 26 Jul 2014 14:46:03 +0200, by Emmanuel Gil Peyrot
-
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.Sat, 26 Jul 2014 13:07:26 +0200, by Emmanuel Gil Peyrot
-
Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.Sat, 26 Jul 2014 01:04:24 +0200, by Emmanuel Gil Peyrot
-
Include the Glade file in the main package on install.Wed, 09 Jul 2014 23:44:53 +0200, by Emmanuel Gil Peyrot
-
Give point items a score even when collected bellow the Point of Collection.Thu, 10 Jul 2014 14:35:02 +0200, by Emmanuel Gil Peyrot
-
Don’t traceback when GTK+ isn’t available.Thu, 10 Jul 2014 13:53:46 +0200, by Emmanuel Gil Peyrot
-
Don’t render spellcard background when --no-background is passed.Wed, 09 Jul 2014 16:46:55 +0200, by Emmanuel Gil Peyrot
-
Add a GTK+ main menu, mimicking the original EoSD one.Tue, 01 Jul 2014 23:18:15 +0200, by Emmanuel Gil Peyrot
-
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.Tue, 01 Jul 2014 23:17:40 +0200, by Emmanuel Gil Peyrot
-
Move all logging logic to the root logger, we don’t need specific handlers anymore.Mon, 30 Jun 2014 20:37:52 +0200, by Emmanuel Gil Peyrot
-
Move CLI options to their own module.Wed, 18 Jun 2014 22:39:11 +0200, by Emmanuel Gil Peyrot
-
Make Enemy.get_angle able to target any Element, not only Player.Thu, 12 Jun 2014 18:41:01 +0200, by Emmanuel Gil Peyrot
-
Fix Windows build, the shaders package was skipped.Thu, 12 Jun 2014 18:40:21 +0200, by Emmanuel Gil Peyrot
-
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.Thu, 05 Jun 2014 18:48:24 +0200, by Emmanuel Gil Peyrot
-
Use logging for errors in the pytouhou script.Thu, 05 Jun 2014 18:47:31 +0200, by Emmanuel Gil Peyrot
-
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.Fri, 30 May 2014 16:51:38 +0200, by Emmanuel Gil Peyrot
-
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
-
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
-
Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot
-
Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
-
Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot