Mercurial > touhou
graph
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Implement two new instructions.Sun, 09 Oct 2011 16:55:49 -0700, by Emmanuel Gil Peyrot
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Implement enemy killing.Sun, 09 Oct 2011 16:55:18 -0700, by Emmanuel Gil Peyrot
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Add falling items.Sun, 09 Oct 2011 16:54:49 -0700, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.Sun, 09 Oct 2011 15:32:43 -0700, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into PlayerTue, 04 Oct 2011 23:32:02 +0200, by Thibaut Girka
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Introduce items, implement ECL instruction 83Tue, 04 Oct 2011 23:09:41 +0200, by Thibaut Girka
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Fix bullet flags 16 and 32 handlingTue, 04 Oct 2011 18:13:26 +0200, by Thibaut Girka
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Work around a bug in nouveauTue, 04 Oct 2011 17:52:37 +0200, by Thibaut Girka
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Fix a crash with ECL instruction 25Tue, 04 Oct 2011 17:52:12 +0200, by Thibaut Girka
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Evil workaround to pyglet's X11 backendMon, 03 Oct 2011 22:42:26 +0200, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)Mon, 03 Oct 2011 22:20:03 +0200, by Thibaut Girka
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Fix a stupid inversion of properties.Fri, 30 Sep 2011 11:19:33 -0700, by Emmanuel Gil Peyrot
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Add max bullets limitSun, 25 Sep 2011 21:00:43 +0200, by Thibaut Girka
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Simple collision detectionSun, 25 Sep 2011 20:56:14 +0200, by Thibaut Girka
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Fix draw order to match EoSD'sSun, 25 Sep 2011 20:18:30 +0200, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemySun, 25 Sep 2011 20:16:13 +0200, by Thibaut Girka
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Add EoSD's hitboxesSun, 25 Sep 2011 19:59:41 +0200, by Thibaut Girka
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Fix player hitboxesSun, 25 Sep 2011 19:55:58 +0200, by Thibaut Girka
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Add CLI rank choosing.Fri, 23 Sep 2011 10:08:33 -0700, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.Fri, 23 Sep 2011 10:05:20 -0700, by Emmanuel Gil Peyrot
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Implement instruction 74.Fri, 23 Sep 2011 02:52:09 -0700, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.Fri, 16 Sep 2011 11:21:33 -0700, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.Sun, 11 Sep 2011 07:34:34 -0700, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.Sun, 11 Sep 2011 05:13:43 -0700, by Emmanuel Gil Peyrot
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Use Cython, improve performances!Sun, 11 Sep 2011 02:02:59 +0200, by Thibaut Girka
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Introduce characters!Sat, 10 Sep 2011 22:48:56 +0200, by Thibaut Girka
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Fix potential crashSat, 10 Sep 2011 18:33:45 +0200, by Thibaut Girka
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Fix Cirno's freezing bulletsSat, 10 Sep 2011 16:21:59 +0200, by Thibaut Girka
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Fix bulletsSat, 10 Sep 2011 16:13:54 +0200, by Thibaut Girka
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Fix a rendering bugSat, 10 Sep 2011 15:35:18 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementsSat, 10 Sep 2011 15:04:47 +0200, by Thibaut Girka
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Fix a few things with special bullet flagsSat, 10 Sep 2011 12:16:36 +0200, by Thibaut Girka
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Various optimizationsSat, 10 Sep 2011 11:58:24 +0200, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()Sat, 10 Sep 2011 01:26:30 +0200, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!Fri, 09 Sep 2011 21:36:53 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementThu, 08 Sep 2011 12:46:05 +0200, by Thibaut Girka
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Switch from pygame + PyOpenGL to pygletWed, 07 Sep 2011 18:12:24 +0200, by Thibaut Girka
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Fix std parsingWed, 07 Sep 2011 15:43:46 +0200, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizesWed, 07 Sep 2011 12:10:28 +0200, by Thibaut Girka
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Welcome self-sufficient data!Wed, 07 Sep 2011 10:51:08 +0200, by Thibaut Girka
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Add sample dataWed, 07 Sep 2011 00:40:14 +0200, by Thibaut Girka
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Fix special bullet function/flags handlingWed, 07 Sep 2011 00:29:12 +0200, by Thibaut Girka
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Minor changesWed, 07 Sep 2011 00:17:11 +0200, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!Tue, 06 Sep 2011 22:40:45 +0200, by Thibaut Girka
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Fix a few, minor thingsTue, 06 Sep 2011 21:28:44 +0200, by Thibaut Girka
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Add writing support to pytouhou.formats.std!Tue, 06 Sep 2011 16:40:32 +0200, by Thibaut Girka
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Implement bullet_launch_offset thingTue, 06 Sep 2011 13:54:40 +0200, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!Tue, 06 Sep 2011 00:26:13 +0200, by Thibaut Girka
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(almost) implement Cirno's freezing spellcardMon, 05 Sep 2011 23:04:43 +0200, by Thibaut Girka
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Minor refactoringMon, 05 Sep 2011 22:40:46 +0200, by Thibaut Girka
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A few changes in the execution order to match 102h.exeMon, 05 Sep 2011 17:18:47 +0200, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exeMon, 05 Sep 2011 17:18:23 +0200, by Thibaut Girka
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Fix boss callback, handle a few more callbacksMon, 05 Sep 2011 01:07:43 +0200, by Thibaut Girka
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Handle variables in ECL instruction 82Mon, 05 Sep 2011 00:41:23 +0200, by Thibaut Girka
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Disable debug-level loggingMon, 05 Sep 2011 00:30:09 +0200, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!Mon, 05 Sep 2011 00:29:31 +0200, by Thibaut Girka
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Change a debug string to avoid confusionSun, 04 Sep 2011 23:55:35 +0200, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemySun, 04 Sep 2011 23:51:14 +0200, by Thibaut Girka
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Refactor \o/Sun, 04 Sep 2011 23:50:00 +0200, by Thibaut Girka
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Handle ECL instruction 18Sun, 04 Sep 2011 21:50:50 +0200, by Thibaut Girka