Mercurial > touhou
changeset 109:e93a7ed4f203
Implement bullet_launch_offset thing
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Tue, 06 Sep 2011 13:54:40 +0200 |
parents | 2a03940deea3 |
children | 3ac41b966fed |
files | pytouhou/game/enemy.py |
diffstat | 1 files changed, 4 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -88,6 +88,9 @@ class Enemy(object): (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags) = self.bullet_attributes + ox, oy = self.bullet_launch_offset + launch_pos = self.x + ox, self.y + oy + if speed2 < 0.3: speed2 = 0.3 @@ -113,8 +116,7 @@ class Enemy(object): if type_ == 75: # 102.h@0x4138cf bullet_angle = self._game_state.prng.rand_double() * (launch_angle - angle) + angle shot_speed = self._game_state.prng.rand_double() * (speed - speed2) + speed2 - bullets.append(Bullet((self.x, self.y), - anim, sprite_idx_offset, + bullets.append(Bullet(launch_pos, anim, sprite_idx_offset, bullet_angle, shot_speed, self.extended_bullet_attributes, flags, player, self._game_state))