Mercurial > touhou
graph
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Fix ECL function callsFri, 28 Oct 2011 23:07:45 +0200, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.Fri, 28 Oct 2011 12:38:26 +0200, by Thibaut Girka
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Use the right “random” item drop function.Thu, 27 Oct 2011 15:17:21 -0700, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix a few things about particles.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 1Thu, 27 Oct 2011 21:53:26 +0200, by Thibaut Girka
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Fix replay handling and add support for encrypted replaysThu, 27 Oct 2011 14:24:07 +0200, by Thibaut Girka
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Implement replays.Wed, 26 Oct 2011 17:54:03 -0700, by Emmanuel Gil Peyrot
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Parse command line with argparse.Wed, 26 Oct 2011 15:03:50 -0700, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.Wed, 26 Oct 2011 03:03:39 -0700, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.Wed, 26 Oct 2011 02:38:50 -0700, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.Wed, 26 Oct 2011 02:27:00 -0700, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.Tue, 25 Oct 2011 01:29:40 +0200, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).Sun, 23 Oct 2011 14:50:44 -0700, by Emmanuel Gil Peyrot
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Freeze time during spellcardsSun, 23 Oct 2011 23:28:22 +0200, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.Sun, 23 Oct 2011 21:00:53 +0200, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.Sun, 23 Oct 2011 05:11:48 -0700, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.Sun, 23 Oct 2011 01:53:44 -0700, by Emmanuel Gil Peyrot
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Add grazing check.Sat, 22 Oct 2011 06:21:38 -0700, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…Fri, 21 Oct 2011 10:45:07 -0700, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)Fri, 21 Oct 2011 19:20:03 +0200, by Thibaut Girka
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Move effects where they should be.Fri, 21 Oct 2011 09:37:23 -0700, by Emmanuel Gil Peyrot
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Implement player death.Fri, 21 Oct 2011 09:29:16 -0700, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.Thu, 20 Oct 2011 06:34:35 -0700, by Emmanuel Gil Peyrot
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Implement move anm instructions.Thu, 20 Oct 2011 03:15:55 -0700, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.Tue, 18 Oct 2011 16:25:10 -0700, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.Tue, 18 Oct 2011 14:03:18 -0700, by Emmanuel Gil Peyrot
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Fix default death animation.Tue, 18 Oct 2011 13:37:55 -0700, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.Tue, 18 Oct 2011 13:17:23 -0700, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.Tue, 18 Oct 2011 07:35:02 -0700, by Emmanuel Gil Peyrot