Mercurial > touhou
log pytouhou/ui/opengl/gamerenderer.pyx @ 589:0768122da817
age | author | description |
---|---|---|
Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |
Wed, 08 Oct 2014 16:34:24 +0200 | Emmanuel Gil Peyrot | Simplify framebuffer rendering with glDrawArrays, and move it all to its own file. |
Sun, 05 Oct 2014 17:46:51 +0200 | Emmanuel Gil Peyrot | Don’t call gl*DebugGroup if it isn’t exposed by the driver. |
Sun, 17 Aug 2014 16:16:58 +0200 | Emmanuel Gil Peyrot | Add grouping for OpenGL calls, making traces much more readable. |
Wed, 09 Jul 2014 16:46:55 +0200 | Emmanuel Gil Peyrot | Don’t render spellcard background when --no-background is passed. |
Fri, 30 May 2014 16:51:38 +0200 | Emmanuel Gil Peyrot | Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one. |
Thu, 29 May 2014 12:31:55 +0200 | Emmanuel Gil Peyrot | Refactor graphics backend selection, to make them fallbackable and optional. |