Mercurial > touhou
log pytouhou/ui/sprite.pyx @ 458:1b56d62250ab
age | author | description |
---|---|---|
Sat, 03 Aug 2013 15:49:11 +0200 | Emmanuel Gil Peyrot | Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori! |
Sat, 10 Aug 2013 20:48:17 +0200 | Emmanuel Gil Peyrot | Make pytouhou.game.sprite an extension type. |
Wed, 07 Aug 2013 11:34:40 +0200 | Emmanuel Gil Peyrot | Improve Matrix representation, using float[16] instead of imbricated python lists. |
Tue, 16 Jul 2013 21:07:15 +0200 | Emmanuel Gil Peyrot | Replace Pyglet’s image loader with our SDL2_image-based one. |
Wed, 06 Feb 2013 21:41:05 +0100 | Emmanuel Gil Peyrot | Don’t duplicate values in sprite rendering data. |
Wed, 06 Feb 2013 19:55:54 +0100 | Emmanuel Gil Peyrot | Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper. |
Tue, 13 Mar 2012 18:38:14 +0100 | Thibaut Girka | Update attribute names to reflect the actual interface. |