log pytouhou/game/enemymanager.py @ 56:299de3a9b69f

age author description
Tue, 23 Aug 2011 00:15:22 +0200 Thibaut Girka Filter out off-screen enemies (the same way the official game does)
Mon, 22 Aug 2011 22:37:14 +0200 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
Mon, 22 Aug 2011 21:16:47 +0200 Thibaut Girka Fix a few bugs and add support for a few instructions
Mon, 22 Aug 2011 19:23:00 +0200 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Mon, 22 Aug 2011 15:45:42 +0200 Thibaut Girka Support a few more instructions
Mon, 22 Aug 2011 10:49:49 +0200 Thibaut Girka Add/fix a few opcodes
Thu, 18 Aug 2011 22:11:39 +0200 Thibaut Girka Refactor ECL parsing/etc.
Mon, 15 Aug 2011 00:41:32 +0200 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Sun, 14 Aug 2011 18:00:06 +0200 Thibaut Girka Add alpha (anm0 instruction 3) support
Sun, 14 Aug 2011 14:58:30 +0200 Thibaut Girka Minor refactoring
Sun, 14 Aug 2011 13:34:58 +0200 Thibaut Girka Fix animation script flow handling
Sat, 13 Aug 2011 00:24:55 +0200 Thibaut Girka Fix scoping issue with _enemy_deleter
Sat, 13 Aug 2011 00:14:29 +0200 Thibaut Girka Can't stop optimizing!
Fri, 12 Aug 2011 22:03:34 +0200 Thibaut Girka Don't lose time updating off-screen enemies' sprites